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I'm annoyed at archers.
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<blockquote data-quote="Shard O'Glase" data-source="post: 508025" data-attributes="member: 1134"><p>my 2 cents which will be short since this has been hashed out enough already IMO.</p><p></p><p>Archers at their core are more effective than the melle types, and since they aren't particulary vulnerable to mellee or combat in general that is a probelm.</p><p></p><p>You can weaken the effect of archers with special tacitcs. a few things about that.</p><p></p><p> 1. yeah its great I can balance them a bit with special tactics, but I still need special tactics to bring them ito line which shouldn't be necesary.</p><p></p><p> 2. most of the tactics I can use hinder the grunts just as much so I'm not doing much for balanceing them.</p><p></p><p> 3. If I do it enough to let the mellee types shine as much as the archers do, it will be absurdly hard to not be giving the archers the impression that I'm punishing them.</p><p></p><p></p><p>As much as I like D&D this might be one of the probelms of their class sytem. If the archer was a class as oposed to the fighter, then the archer might rock at range and be dang effective, but I could make him fragile and needing of protection similar to but not nearly as extreme as the wizard. As is though I may end up actively punishing the archers in game for playing their roles as written.(IMO a nerf would be better) Ok it wasn't short.</p><p></p><p>edited for clarity</p></blockquote><p></p>
[QUOTE="Shard O'Glase, post: 508025, member: 1134"] my 2 cents which will be short since this has been hashed out enough already IMO. Archers at their core are more effective than the melle types, and since they aren't particulary vulnerable to mellee or combat in general that is a probelm. You can weaken the effect of archers with special tacitcs. a few things about that. 1. yeah its great I can balance them a bit with special tactics, but I still need special tactics to bring them ito line which shouldn't be necesary. 2. most of the tactics I can use hinder the grunts just as much so I'm not doing much for balanceing them. 3. If I do it enough to let the mellee types shine as much as the archers do, it will be absurdly hard to not be giving the archers the impression that I'm punishing them. As much as I like D&D this might be one of the probelms of their class sytem. If the archer was a class as oposed to the fighter, then the archer might rock at range and be dang effective, but I could make him fragile and needing of protection similar to but not nearly as extreme as the wizard. As is though I may end up actively punishing the archers in game for playing their roles as written.(IMO a nerf would be better) Ok it wasn't short. edited for clarity [/QUOTE]
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