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I'm annoyed at archers.
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<blockquote data-quote="Elder-Basilisk" data-source="post: 508629" data-attributes="member: 3146"><p></p><p></p><p>In that case, he figured in two GMW spells for the archer and only one for the greatsword fighter.</p><p></p><p></p><p></p><p>That's quite true but it also reveals something of the nature of the complaint. If the melee fighter got Stoneskin, Empowered Bull's Strength, and Haste every fight and the archer got no buffs, we'd be hearing about how useless archers are in comparison to the melee combat gods. So, if the practice of the party is to buff the archer until he glows like a Christmas tree on the detect magic radar and toss the occasional bone to the melee fighter, you can equally expect that the archer is going to shine more in combat. The party wizard and cleric didn't just spend a half dozen spells for nothing.</p><p></p><p></p><p></p><p>Of course, if the fighter were willing to rely on buffs, he could avoid spending 16k on those gauntlets and get an empowered extended bull's strength (5th level) every evening which would often be better than the belt. When the sorceror is able to do a double empowered bull's strength spell, it will be dramatically better.</p><p></p><p>Your group sounds like they're pretty canny players and know what they're doing. They obviously use their magic to help each character succeed in their role. (Endurance makes the melee fighter much more resilient and more able to stop villains from getting to the archer). If it works that's no reason to be surprised. However, it's also no reason to suppose that the roles chosen for the various members of the group (the archer deals damage and the melee fighter primarily sucks up the hits is what it sounds like) are the only roles the system makes possible to choose.</p><p></p><p></p><p></p><p>I can see your point and don't think it would break the game to eliminate bow/arrow enhancement stacking. However, I don't think it's necessary either.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 508629, member: 3146"] [B][/b] In that case, he figured in two GMW spells for the archer and only one for the greatsword fighter. [b][/b] That's quite true but it also reveals something of the nature of the complaint. If the melee fighter got Stoneskin, Empowered Bull's Strength, and Haste every fight and the archer got no buffs, we'd be hearing about how useless archers are in comparison to the melee combat gods. So, if the practice of the party is to buff the archer until he glows like a Christmas tree on the detect magic radar and toss the occasional bone to the melee fighter, you can equally expect that the archer is going to shine more in combat. The party wizard and cleric didn't just spend a half dozen spells for nothing. [b][/b] Of course, if the fighter were willing to rely on buffs, he could avoid spending 16k on those gauntlets and get an empowered extended bull's strength (5th level) every evening which would often be better than the belt. When the sorceror is able to do a double empowered bull's strength spell, it will be dramatically better. Your group sounds like they're pretty canny players and know what they're doing. They obviously use their magic to help each character succeed in their role. (Endurance makes the melee fighter much more resilient and more able to stop villains from getting to the archer). If it works that's no reason to be surprised. However, it's also no reason to suppose that the roles chosen for the various members of the group (the archer deals damage and the melee fighter primarily sucks up the hits is what it sounds like) are the only roles the system makes possible to choose. I can see your point and don't think it would break the game to eliminate bow/arrow enhancement stacking. However, I don't think it's necessary either. [/QUOTE]
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I'm annoyed at archers.
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