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I'm annoyed at archers.
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<blockquote data-quote="ConcreteBuddha" data-source="post: 511565" data-attributes="member: 3139"><p><strong> Archer/melee duels of equal level do not describe a party during game play. </strong></p><p></p><p>This is because all encounters are against creatures of lower levels and lower damage and defense potential than the party. (That's the point of having a CR system.)</p><p></p><p></p><p>Example:</p><p></p><p>A party of 4 twinky level 7 characters will fight a CR 8 encounter and generally be okay. (Like 2 CR 6's, 3 CR 5's or 4 CR 4's)</p><p></p><p>In the case of one CR 8, the melee protects the casters by tanking, while the archer peppers the bad guy from afar, losing nothing.</p><p></p><p>In the case of a bunch of lower CRs, the melee protects the casters (as well as possible), while the archer concentrates on the one or two creatures that target him specifically. The low CR creatures die miserably after a couple Rapid Shots, and the archer loses nothing.</p><p></p><p>Other archtypes lose resources during each encounter (casters lose spells, melees lose hps), whereas archers rarely ever lose anything.</p><p></p><p></p><p>That is why I chose to nerf GMW and alter magic arrow prices. Archers now lose resources during every combat. They must ration their arrows, much like a caster rationing spells. (They also are now less reliant on having a caster as a necessity, though a healer is still important.)</p></blockquote><p></p>
[QUOTE="ConcreteBuddha, post: 511565, member: 3139"] [B] Archer/melee duels of equal level do not describe a party during game play. [/B] This is because all encounters are against creatures of lower levels and lower damage and defense potential than the party. (That's the point of having a CR system.) Example: A party of 4 twinky level 7 characters will fight a CR 8 encounter and generally be okay. (Like 2 CR 6's, 3 CR 5's or 4 CR 4's) In the case of one CR 8, the melee protects the casters by tanking, while the archer peppers the bad guy from afar, losing nothing. In the case of a bunch of lower CRs, the melee protects the casters (as well as possible), while the archer concentrates on the one or two creatures that target him specifically. The low CR creatures die miserably after a couple Rapid Shots, and the archer loses nothing. Other archtypes lose resources during each encounter (casters lose spells, melees lose hps), whereas archers rarely ever lose anything. That is why I chose to nerf GMW and alter magic arrow prices. Archers now lose resources during every combat. They must ration their arrows, much like a caster rationing spells. (They also are now less reliant on having a caster as a necessity, though a healer is still important.) [/QUOTE]
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I'm annoyed at archers.
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