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I'm annoyed at archers.
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<blockquote data-quote="Petrosian" data-source="post: 512768" data-attributes="member: 1149"><p>Is that how it works in your campaign play?</p><p></p><p>Does your spellcaster(s) decide who to throw this and how to buff so-n-so based on the premise of "i must give each character the same number of levels of spells"?</p><p></p><p>Thats never how it works in my games. Guys get GMW, if available, based on benefit. if the mage has the spells, they give the archers two and the melee guy one, because thats how they benefit. Typically, they throw 1 GMW for ammo and its divided among the archers based on need. So its more like the archer got 1/3 of a third level spell if they bothered to count levels.</p><p></p><p>Then, when it comes to haste, they give them out again according to need and benefit. If one guy has a problem that NEEDS haste, like lower Ac or like very slow movement which will impeed his full attack chances, he usually gets the haste priority. After that, the typical determining factor is benefit, which boils down to damage done. Frankly, all the fighters weigh in after the mages here. A second full spell is worth more than an extra swing. </p><p></p><p>In truth tho, this has not been the case for a while.</p><p></p><p>The haste comes from mass haste now.</p><p></p><p>The GMWs are extended spells cast the night before which last 24 hours with the spell slots regained in the morning.</p><p></p><p>So the net result is everyone has a GMW if they use weaponsand there are GMWed arrows passed around (i think my gang divvies 100 arrows nightly) and haste is done at the point of combat.</p><p></p><p>Regardless, i do not think i have ever heard even the hint that a spellcasting decision was based on "must spread even levels of spells per person" or anything like that.</p><p></p><p>Since one of the points in this comparison is the very fact that GMW stacks for bow/arrow and the "even spells" is not a common practice, at least as far as I know, I think the notion of providing the melee guy with some other spell kind of misses the point. </p><p></p><p>YMMV and clearly does, particularly if in your games spells are provided to PCs by PCs based on "equitable levels" instead of other concerns.</p></blockquote><p></p>
[QUOTE="Petrosian, post: 512768, member: 1149"] Is that how it works in your campaign play? Does your spellcaster(s) decide who to throw this and how to buff so-n-so based on the premise of "i must give each character the same number of levels of spells"? Thats never how it works in my games. Guys get GMW, if available, based on benefit. if the mage has the spells, they give the archers two and the melee guy one, because thats how they benefit. Typically, they throw 1 GMW for ammo and its divided among the archers based on need. So its more like the archer got 1/3 of a third level spell if they bothered to count levels. Then, when it comes to haste, they give them out again according to need and benefit. If one guy has a problem that NEEDS haste, like lower Ac or like very slow movement which will impeed his full attack chances, he usually gets the haste priority. After that, the typical determining factor is benefit, which boils down to damage done. Frankly, all the fighters weigh in after the mages here. A second full spell is worth more than an extra swing. In truth tho, this has not been the case for a while. The haste comes from mass haste now. The GMWs are extended spells cast the night before which last 24 hours with the spell slots regained in the morning. So the net result is everyone has a GMW if they use weaponsand there are GMWed arrows passed around (i think my gang divvies 100 arrows nightly) and haste is done at the point of combat. Regardless, i do not think i have ever heard even the hint that a spellcasting decision was based on "must spread even levels of spells per person" or anything like that. Since one of the points in this comparison is the very fact that GMW stacks for bow/arrow and the "even spells" is not a common practice, at least as far as I know, I think the notion of providing the melee guy with some other spell kind of misses the point. YMMV and clearly does, particularly if in your games spells are provided to PCs by PCs based on "equitable levels" instead of other concerns. [/QUOTE]
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I'm annoyed at archers.
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