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I'm annoyed at archers.
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<blockquote data-quote="Darklone" data-source="post: 513859" data-attributes="member: 1372"><p>Assuming the abovementioned combats with foes that are inferior to the PCs, I've seen Power Attack more than once being the norm.</p><p></p><p>All those examples with large and huge enemies that have less cover behind the melee friends of the archer and now they are soo bad to hit? Large enemies usually would use the abovementioned "trip the archer and whack him" tactic. Probably above the head of the melee boy. Yes you can use your dex bonus to avoid trips. But another thing ... the high dex of the archers usually doesn't help much to raise AC since they end up using lighter (or no) armour. Reflex saves are nice, perhaps combined with evasion, sure. But IME the focusing on strength only still gives the melee fighter a big edge. Add rage to the calculation (which stacks with all those nice strength items or empowered bull's strength) and the melee boy will rival many big monsters damagewise. He will get hit, sure. But if enemies are not able to hit archers too, they will keep their heads down in cover.</p><p></p><p>The only problem why many melee boys in my groups don't hit that much is because they can't stop using Expertise at maximum. Just a habitude, not that it would help that much.</p></blockquote><p></p>
[QUOTE="Darklone, post: 513859, member: 1372"] Assuming the abovementioned combats with foes that are inferior to the PCs, I've seen Power Attack more than once being the norm. All those examples with large and huge enemies that have less cover behind the melee friends of the archer and now they are soo bad to hit? Large enemies usually would use the abovementioned "trip the archer and whack him" tactic. Probably above the head of the melee boy. Yes you can use your dex bonus to avoid trips. But another thing ... the high dex of the archers usually doesn't help much to raise AC since they end up using lighter (or no) armour. Reflex saves are nice, perhaps combined with evasion, sure. But IME the focusing on strength only still gives the melee fighter a big edge. Add rage to the calculation (which stacks with all those nice strength items or empowered bull's strength) and the melee boy will rival many big monsters damagewise. He will get hit, sure. But if enemies are not able to hit archers too, they will keep their heads down in cover. The only problem why many melee boys in my groups don't hit that much is because they can't stop using Expertise at maximum. Just a habitude, not that it would help that much. [/QUOTE]
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I'm annoyed at archers.
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