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I'm annoyed at archers.
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<blockquote data-quote="ConcreteBuddha" data-source="post: 514764" data-attributes="member: 3139"><p>Okay, here's a long post, (and I think I've commented on everyone's responses.)</p><p></p><p></p><p></p><p></p><p>'Twinky' is a word I picked up some time ago when a guy randomly called me one. He was using it in the same way most people might use 'munchkin'.</p><p></p><p>To me, it is a verb, adjective and noun:</p><p></p><p><strong> Verb: </strong> 'to twink'--- to make a character more efficient, generally dealing with combat.</p><p></p><p><strong> Adjective: </strong> 'twinky', 'twinkish'--- used to describe to properties of a character that has been 'twinked'.</p><p></p><p><strong> Noun: </strong> 'twink'--- a person who regularly 'twinks'.</p><p>.</p><p>.</p><p>.</p><p>In my part of the universe, 'twink' is roughly synonymous to 'munchkin'. The former generally has a bit more prestige, however, because the latter is generally more concerned about Efficiency to the detriment of everything else (inlcluding other players).</p><p></p><p>A Twink is a "Munchkin Jr.", if you will...</p><p></p><p>I find that most RPGers have some measure of twink in them. (This description is not an off/on switch, but a sliding scale.) Most RPGers would balk at playing, for example, a bard with a dagger, or a mage with a 3 Int. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p>.</p><p>.</p><p>.</p><p>So, the way I was using it was to describe that our characters, though not munchkin-wet-dreams, are not anti-munchkin characters. </p><p></p><p></p><p> </p><p></p><p>I never said always. Why would you think that I am attempting to say that CR is an absolute? I understand that CR is a guideline. However, in order for us to have any common ground whatsoever, I use CR. This is because I am not going to bring up every possible combination for every single type of encounter with every combination of character classes in a party against every single type of monster in order to satisfy you. </p><p></p><p>I need you to trust that I comprehend CR and DMing enough that I am conscientious of the fact that situation and party composition are important factors in determining the challenge of an encounter. </p><p></p><p></p><p> </p><p> </p><p>I've never seen it, though it looks like a neat feat. (I fear however, that there are probably many <em> archer </em> feats in Dragonstar that compensate for this.)</p><p></p><p></p><p> </p><p></p><p>Whoa. Have you ever seen a full blown TWF character? With two weapons (or a double weapon) of speed, improved and greater TWF, specialization, and twin GMWs?</p><p></p><p>I used to think that dual wielding sucked compared to a two handed weapon. I am now a convert. This is because most analysis' between the two neglect to take into account that increases to damage are more important than increases to hit. A high level fighter with a double-bladed sword of speed (or twin rapiers if you want to crit out) gets 9 attacks per round, with each one gaining bonuses from enhancement bonuses and specialization. </p><p></p><p> </p><p></p><p>So you are trying to tell me that in order to compete with someone who uses a <strong> martial </strong> weapon, I need to learn an <strong> exotic </strong> weapon? Doesn't that imply that the <strong> martial </strong> weapon in question is too powerful compared to other <strong> martial </strong> weapons?</p><p></p><p> </p><p></p><p>We haven't gotten to PrCs yet. This has all been using base classes. Besides, if I go TD, he'd go PA, OotBI and AA (which are all better than the TD, especially if combined).</p><p></p><p> </p><p></p><p>I know this wasn't directed at me, but I can't stand this weapon. It ranks up there with the mercurial cheesword. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p> </p><p></p><p>Actually, the problem is with core rules, namely GMW and RS. Which Petrosian already covered. (We've been playing with core rules in this specific campaign.) </p><p></p><p> </p><p></p><p>Sorry to nitpick, but, in the past 6 pages of posts, we have already gone over lots of topics. Maybe, just maybe, your suggestions have already been covered.</p><p></p><p> </p><p></p><p>I concur.</p><p></p><p> </p><p></p><p>I concur.</p><p></p><p> </p><p></p><p>Easy way to fix this...make magical arrows less expensive, maybe? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p> </p><p></p><p>Weird. Our melee guys never use Expertise. (Most never have the requisite Int, anyway.)</p><p></p><p> </p><p></p><p>Although I agree with everything else in your posts, I personally don't like this DMing style. I much prefer the treasure to not vary based on the party composition. Treasure, IMHO, should be plausible and probable, not a DM tool to limit character effectiveness. That is, afterall, the whole point of gp value for treasure. (To each his own, however.)</p><p></p><p>I am more inclined to believe that the designers of the game were smoking crack when they priced magical arrows (sorry, Monte *grin*). A melee fighter swings their weapon way more than 50 times before the weapon breaks, and yet an archer would lose those hard-earned gps after 50 shots.</p><p></p><p>I still stick by my 1/500 pricing. It's limiting, but not castrating. Of course, YMMV and all that... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="ConcreteBuddha, post: 514764, member: 3139"] Okay, here's a long post, (and I think I've commented on everyone's responses.) 'Twinky' is a word I picked up some time ago when a guy randomly called me one. He was using it in the same way most people might use 'munchkin'. To me, it is a verb, adjective and noun: [B] Verb: [/B] 'to twink'--- to make a character more efficient, generally dealing with combat. [B] Adjective: [/B] 'twinky', 'twinkish'--- used to describe to properties of a character that has been 'twinked'. [B] Noun: [/B] 'twink'--- a person who regularly 'twinks'. . . . In my part of the universe, 'twink' is roughly synonymous to 'munchkin'. The former generally has a bit more prestige, however, because the latter is generally more concerned about Efficiency to the detriment of everything else (inlcluding other players). A Twink is a "Munchkin Jr.", if you will... I find that most RPGers have some measure of twink in them. (This description is not an off/on switch, but a sliding scale.) Most RPGers would balk at playing, for example, a bard with a dagger, or a mage with a 3 Int. ;) . . . So, the way I was using it was to describe that our characters, though not munchkin-wet-dreams, are not anti-munchkin characters. [B] [/B] I never said always. Why would you think that I am attempting to say that CR is an absolute? I understand that CR is a guideline. However, in order for us to have any common ground whatsoever, I use CR. This is because I am not going to bring up every possible combination for every single type of encounter with every combination of character classes in a party against every single type of monster in order to satisfy you. I need you to trust that I comprehend CR and DMing enough that I am conscientious of the fact that situation and party composition are important factors in determining the challenge of an encounter. [B] [/B] I've never seen it, though it looks like a neat feat. (I fear however, that there are probably many [i] archer [/i] feats in Dragonstar that compensate for this.) [B] [/B] Whoa. Have you ever seen a full blown TWF character? With two weapons (or a double weapon) of speed, improved and greater TWF, specialization, and twin GMWs? I used to think that dual wielding sucked compared to a two handed weapon. I am now a convert. This is because most analysis' between the two neglect to take into account that increases to damage are more important than increases to hit. A high level fighter with a double-bladed sword of speed (or twin rapiers if you want to crit out) gets 9 attacks per round, with each one gaining bonuses from enhancement bonuses and specialization. [B] [/B] So you are trying to tell me that in order to compete with someone who uses a [B] martial [/B] weapon, I need to learn an [B] exotic [/B] weapon? Doesn't that imply that the [B] martial [/B] weapon in question is too powerful compared to other [B] martial [/B] weapons? [B] [/B] We haven't gotten to PrCs yet. This has all been using base classes. Besides, if I go TD, he'd go PA, OotBI and AA (which are all better than the TD, especially if combined). [B] [/B] I know this wasn't directed at me, but I can't stand this weapon. It ranks up there with the mercurial cheesword. ;) [B] [/B] Actually, the problem is with core rules, namely GMW and RS. Which Petrosian already covered. (We've been playing with core rules in this specific campaign.) [B] [/B] Sorry to nitpick, but, in the past 6 pages of posts, we have already gone over lots of topics. Maybe, just maybe, your suggestions have already been covered. [B] [/B] I concur. [B] [/B] I concur. [B] [/B] Easy way to fix this...make magical arrows less expensive, maybe? ;) [B] [/B] Weird. Our melee guys never use Expertise. (Most never have the requisite Int, anyway.) [B] [/B] Although I agree with everything else in your posts, I personally don't like this DMing style. I much prefer the treasure to not vary based on the party composition. Treasure, IMHO, should be plausible and probable, not a DM tool to limit character effectiveness. That is, afterall, the whole point of gp value for treasure. (To each his own, however.) I am more inclined to believe that the designers of the game were smoking crack when they priced magical arrows (sorry, Monte *grin*). A melee fighter swings their weapon way more than 50 times before the weapon breaks, and yet an archer would lose those hard-earned gps after 50 shots. I still stick by my 1/500 pricing. It's limiting, but not castrating. Of course, YMMV and all that... ;) [/QUOTE]
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