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I'm annoyed at archers.
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<blockquote data-quote="Victim" data-source="post: 516250" data-attributes="member: 78"><p>When our group had an archer, I found that he did better damage against hard targets, but less against soft targets when compared to our group's main fighter (a fighter/rogue build). A GMW was a greater priority for the archer, but the fighter often had haste from Boots of Speed.</p><p></p><p>However, when playing, I found that the archer didn't help much besides damage. Out of 6 characters, we had 2 pure arcane casters so some fragile characters needed protection. The archer usually stayed in back and fired arrows, so he didn't provide any screening or flanking benefits. Also, the dungeon we were exploring at the time was rather cramped, and at times it was difficult getting all the ranged attackers into position. There were a few times in which he either didn't have a shot, or would have had to fire through several characters in order to hit because of the tight confines.</p><p></p><p>Overall, I'd say that the archer did somewhat more damage than the existing main fighter, but didn't have the same non-damage utility like tanking, and a few levels of rogue for skills.</p><p></p><p>I don't see where everyone is getting all these GMWs. My cleric was the only character with it, I didn't have the spells to buff everyone, and have much left. At one point while the archer was around, the following characters could have used combat buffs: the archer (2 GMWs), the fighter rogue (1), the ranger/foehunter-undead (2 GMWs), and my cleric (1). There might have been a barbarian at that point too, I'm not not sure. There's no way I could have kept GMW on everyone, and I prefered to take Spell Immunity, Deathward, an occasional Divination and some other good stuff.</p></blockquote><p></p>
[QUOTE="Victim, post: 516250, member: 78"] When our group had an archer, I found that he did better damage against hard targets, but less against soft targets when compared to our group's main fighter (a fighter/rogue build). A GMW was a greater priority for the archer, but the fighter often had haste from Boots of Speed. However, when playing, I found that the archer didn't help much besides damage. Out of 6 characters, we had 2 pure arcane casters so some fragile characters needed protection. The archer usually stayed in back and fired arrows, so he didn't provide any screening or flanking benefits. Also, the dungeon we were exploring at the time was rather cramped, and at times it was difficult getting all the ranged attackers into position. There were a few times in which he either didn't have a shot, or would have had to fire through several characters in order to hit because of the tight confines. Overall, I'd say that the archer did somewhat more damage than the existing main fighter, but didn't have the same non-damage utility like tanking, and a few levels of rogue for skills. I don't see where everyone is getting all these GMWs. My cleric was the only character with it, I didn't have the spells to buff everyone, and have much left. At one point while the archer was around, the following characters could have used combat buffs: the archer (2 GMWs), the fighter rogue (1), the ranger/foehunter-undead (2 GMWs), and my cleric (1). There might have been a barbarian at that point too, I'm not not sure. There's no way I could have kept GMW on everyone, and I prefered to take Spell Immunity, Deathward, an occasional Divination and some other good stuff. [/QUOTE]
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I'm annoyed at archers.
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