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I'm annoyed at archers.
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<blockquote data-quote="LokiDR" data-source="post: 517345" data-attributes="member: 6239"><p>To each their own. I agree that a party without a melee fighter in front is going to have a great deal of problems. I also agree that a party of nothing but melee fighters will also have problems. Teamwork is an important part of the game.</p><p></p><p>That being said, you most of all should see why some of us could be annoyed at archers. Like the experience of another poster from the SCA, you felt good teaming up with others for maximum effect. Do you get the gradatude of your comrads for being in harms way? Do you worry about dying more offen than the archer because you throw yourself in the way of danger? Maybe you have great skill in character design so you are safe, others do not.</p><p></p><p>I lament those melee characters who aren't so good at design. I have seen newbe after newbe ground under playing melee characters, but those same players are fine as archers. Shouldn't people be allowed to play reasonably effective characters of all types? I am annoyed by a well designed archer out-damaging a well designed melee fighter. I usually expect the great hero with the magic sword to slay the dragon in the fairy tales, not a fist full of magic arrows and a magic bow.</p><p></p><p>I won't ruin my day if others don't view the game this way. But if this thread has shown me anything, it is that others feel the same and several specific rule modifications can be made to bring D&D more in line with these expectations.</p></blockquote><p></p>
[QUOTE="LokiDR, post: 517345, member: 6239"] To each their own. I agree that a party without a melee fighter in front is going to have a great deal of problems. I also agree that a party of nothing but melee fighters will also have problems. Teamwork is an important part of the game. That being said, you most of all should see why some of us could be annoyed at archers. Like the experience of another poster from the SCA, you felt good teaming up with others for maximum effect. Do you get the gradatude of your comrads for being in harms way? Do you worry about dying more offen than the archer because you throw yourself in the way of danger? Maybe you have great skill in character design so you are safe, others do not. I lament those melee characters who aren't so good at design. I have seen newbe after newbe ground under playing melee characters, but those same players are fine as archers. Shouldn't people be allowed to play reasonably effective characters of all types? I am annoyed by a well designed archer out-damaging a well designed melee fighter. I usually expect the great hero with the magic sword to slay the dragon in the fairy tales, not a fist full of magic arrows and a magic bow. I won't ruin my day if others don't view the game this way. But if this thread has shown me anything, it is that others feel the same and several specific rule modifications can be made to bring D&D more in line with these expectations. [/QUOTE]
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