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I'm annoyed at archers.
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<blockquote data-quote="kigmatzomat" data-source="post: 517504" data-attributes="member: 9254"><p>In the game I run, the fighter is known as Suvantar "of Ipecac" with a battle cry of "Eat me!" He is not kidding. He has been in more creature's gullets than any other game I've seen or heard of. (and no, I'm not playing to him) The rest of the party appreciates him incredibly. Once he got separated from the others and they had a fight sans meat shield. They were nearly worm food from a measly carrion crawler that was able to engage all of them in melee attacks. </p><p></p><p>In the other games (I tend to play with different people than I run for; no reason, it just happens) if the others didn't follow MY lead they tended to get eaten. I was point and the second-tier fighters (strong druid, weak ranger, rogue) positioned themselves to best effect around me, with the ranged characters using us as cover. It only took a few times for the bard to drift too far from the protective wall of muscle and get mauled before they learned where the safe zone was. And who saved them when they were getting mobbed? That's right, me, the fighter. </p><p></p><p>I really don't think the problem you are having is with ranged characters or you'd have the same opinion of spellcasters using area effect or ranged spells. (darn, do I as a GM hate spike growth some days)</p><p></p><p>No, I think your character isn't being appreciated. You'll have to decide if that's because you judge your value based on damage directly dealt or if the others in the party (possibly the archer in particular) are ungrateful bastards. </p><p></p><p>Personally I knew that after 5th level, the melee character will no longer be able to do more damage in a single round than the rest of the party. Rogues start getting enough sneak attack dice and fireballs start showing up that you just can't measure your worth based on max damage. </p><p></p><p>Oh, and just wait 'til that archer finally fumbles a saving throw and all his magic arrows get incinerated. Swords have high hardness and lots of HPs, arrows are like wands, hardness 5, 5hp. Anything doing 20hp damage will destroy every arrow, even after a successful save. </p><p></p><p>OT</p><p>Heh. I got to watch a sorceror/rogue and fighter/wizard fumble saves last session; almost three dozen wands went blooie. Serious personal entertainment, since the rogue hadn't been hurt by a single one of the cryohydra's breath attacks all night.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 517504, member: 9254"] In the game I run, the fighter is known as Suvantar "of Ipecac" with a battle cry of "Eat me!" He is not kidding. He has been in more creature's gullets than any other game I've seen or heard of. (and no, I'm not playing to him) The rest of the party appreciates him incredibly. Once he got separated from the others and they had a fight sans meat shield. They were nearly worm food from a measly carrion crawler that was able to engage all of them in melee attacks. In the other games (I tend to play with different people than I run for; no reason, it just happens) if the others didn't follow MY lead they tended to get eaten. I was point and the second-tier fighters (strong druid, weak ranger, rogue) positioned themselves to best effect around me, with the ranged characters using us as cover. It only took a few times for the bard to drift too far from the protective wall of muscle and get mauled before they learned where the safe zone was. And who saved them when they were getting mobbed? That's right, me, the fighter. I really don't think the problem you are having is with ranged characters or you'd have the same opinion of spellcasters using area effect or ranged spells. (darn, do I as a GM hate spike growth some days) No, I think your character isn't being appreciated. You'll have to decide if that's because you judge your value based on damage directly dealt or if the others in the party (possibly the archer in particular) are ungrateful bastards. Personally I knew that after 5th level, the melee character will no longer be able to do more damage in a single round than the rest of the party. Rogues start getting enough sneak attack dice and fireballs start showing up that you just can't measure your worth based on max damage. Oh, and just wait 'til that archer finally fumbles a saving throw and all his magic arrows get incinerated. Swords have high hardness and lots of HPs, arrows are like wands, hardness 5, 5hp. Anything doing 20hp damage will destroy every arrow, even after a successful save. OT Heh. I got to watch a sorceror/rogue and fighter/wizard fumble saves last session; almost three dozen wands went blooie. Serious personal entertainment, since the rogue hadn't been hurt by a single one of the cryohydra's breath attacks all night. [/QUOTE]
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