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I'm annoyed at archers.
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<blockquote data-quote="kigmatzomat" data-source="post: 519140" data-attributes="member: 9254"><p>Really? Can you give me a page number? When it happened the player who rolled the first fumble (also a 3e GM) started doing his own item destruction process. While I'm hideously amused at the image of two dozen wands of 0-2nd level spells sparkle and fizz, I also didn't really plan on destroying almost 8,000gp of magic items between the two of them. On the other hand, I really didn't have a problem with toasting the bandolier (no joke) of wands. High surface area, quite accessible on purpose, and not particularly sturdy. (Let's see if they're smart enough to begin special-ordering wands made of metal, like the DMG says can be done.) </p><p></p><p>I'll admit that it did seem harsh and I mitigated it to the situation by declaring that certain items with low hardness/HP (cloaks, clothing, jewelry) were essentially immune to the relatively low amount of cold damage (11HP pre-save, just enough to toast a wand on a failed save)</p><p></p><p>Arrows are even more vulnerable; wooden shafts with feathered vanes exposed during combat that need relatively minor amounts of damage to rend non-functional. Given the situation, even non-critical damage to an arrow can reduce it's accuracy or make it useless until repaired (ever fired an arrow with broken or missing vanes? Not pretty.) </p><p></p><p>Of course, *I* have to deal with players with a quiver of ehlonna. Most I'm likely to do is cause them to lose a round while they move arrows from another storage area to the primary quiver. </p><p></p><p>And as far as arrow management I keep track of the number of rounds of combat we had. As a rule of thumb the archer uses 2/3 full attack every round worth of arrows, implying he either fires less arrows due to movement or didn't fire at all some rounds (drink a potion, activate an item, etc). Right now he gets 3 arrows a round, so we toss off 2 arrows each round of combat. It works well enough for both our purposes though the quiver pretty much mooted that. Every time they're in town they pick up another 100ish arrows. I only keep track of things like that when I know they aren't going to be near a town with for any length of time.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 519140, member: 9254"] Really? Can you give me a page number? When it happened the player who rolled the first fumble (also a 3e GM) started doing his own item destruction process. While I'm hideously amused at the image of two dozen wands of 0-2nd level spells sparkle and fizz, I also didn't really plan on destroying almost 8,000gp of magic items between the two of them. On the other hand, I really didn't have a problem with toasting the bandolier (no joke) of wands. High surface area, quite accessible on purpose, and not particularly sturdy. (Let's see if they're smart enough to begin special-ordering wands made of metal, like the DMG says can be done.) I'll admit that it did seem harsh and I mitigated it to the situation by declaring that certain items with low hardness/HP (cloaks, clothing, jewelry) were essentially immune to the relatively low amount of cold damage (11HP pre-save, just enough to toast a wand on a failed save) Arrows are even more vulnerable; wooden shafts with feathered vanes exposed during combat that need relatively minor amounts of damage to rend non-functional. Given the situation, even non-critical damage to an arrow can reduce it's accuracy or make it useless until repaired (ever fired an arrow with broken or missing vanes? Not pretty.) Of course, *I* have to deal with players with a quiver of ehlonna. Most I'm likely to do is cause them to lose a round while they move arrows from another storage area to the primary quiver. And as far as arrow management I keep track of the number of rounds of combat we had. As a rule of thumb the archer uses 2/3 full attack every round worth of arrows, implying he either fires less arrows due to movement or didn't fire at all some rounds (drink a potion, activate an item, etc). Right now he gets 3 arrows a round, so we toss off 2 arrows each round of combat. It works well enough for both our purposes though the quiver pretty much mooted that. Every time they're in town they pick up another 100ish arrows. I only keep track of things like that when I know they aren't going to be near a town with for any length of time. [/QUOTE]
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