Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
I'm annoyed at archers.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Petrosian" data-source="post: 519816" data-attributes="member: 1149"><p>I should have been more specific...</p><p></p><p>The myth i was referring to is the one about how fragile bows are with only hardness 5 and blah blah... many melee weapons are similarly 5 hardness and low HP, such as spears and staves.</p><p></p><p>Bows are indeed probably easier to hit, depending on the relative strengths in combat of the participants. They are just not obviously more fragile than most melee weapons...</p><p></p><p>As for the other guy who wonders why i would apply the rules for enhancements to bows...</p><p></p><p>Well, bows are weapons...</p><p></p><p>"The attacker cannot damage a magic weapon or shield that has an enhancement bonus unless his own weapon has at least as high an enhancement bonus as the weapon or shield struck. Each +1 of enhancement bonus also adds 1 to the weapon's or shield's hardness and hit points. If a combatant's shield has a +2 enhancement bonus, a combatant add 2 to its hardness and to its hit points."</p><p></p><p>If it said MELEE weapon, i would agree with excluding bows from this.</p><p></p><p>it doesn't.</p><p></p><p>Is there an FAQ or erratta that i have missed which specifies this only applies to MELEE WEAPONS? If so then i am in error.</p><p></p><p>If not, then are you suggesting that by implementing this house rule that weakens bows you have found them to be balanced in play in your games? </p><p></p><p>Given i think archery is a tad overpowered, i would not be averse to the notion that applying a house rule that made bows more vulnerable than the core rules specify resulted in a balanced play.</p></blockquote><p></p>
[QUOTE="Petrosian, post: 519816, member: 1149"] I should have been more specific... The myth i was referring to is the one about how fragile bows are with only hardness 5 and blah blah... many melee weapons are similarly 5 hardness and low HP, such as spears and staves. Bows are indeed probably easier to hit, depending on the relative strengths in combat of the participants. They are just not obviously more fragile than most melee weapons... As for the other guy who wonders why i would apply the rules for enhancements to bows... Well, bows are weapons... "The attacker cannot damage a magic weapon or shield that has an enhancement bonus unless his own weapon has at least as high an enhancement bonus as the weapon or shield struck. Each +1 of enhancement bonus also adds 1 to the weapon's or shield's hardness and hit points. If a combatant's shield has a +2 enhancement bonus, a combatant add 2 to its hardness and to its hit points." If it said MELEE weapon, i would agree with excluding bows from this. it doesn't. Is there an FAQ or erratta that i have missed which specifies this only applies to MELEE WEAPONS? If so then i am in error. If not, then are you suggesting that by implementing this house rule that weakens bows you have found them to be balanced in play in your games? Given i think archery is a tad overpowered, i would not be averse to the notion that applying a house rule that made bows more vulnerable than the core rules specify resulted in a balanced play. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
I'm annoyed at archers.
Top