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I'm annoyed at archers.
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<blockquote data-quote="Elder-Basilisk" data-source="post: 520404" data-attributes="member: 3146"><p>It's still relevant at higher levels though. A lot of PCs end up using bladed melee weapons which have hardness 10+enhancement and 5 hp or so. In order to sunder that in one blow, the NPC needs to deal 15 points of damage which is far less typical than the 7 needed to sunder a bow.</p><p></p><p>At higher levels, smart melee PCs buy mithral and adamantium weapons to make sundering impractical (hardness 20+, and lots of hit points, etc) You can't get a mithral or adamantium bow.</p><p></p><p></p><p></p><p>The thing about the sunder tactic though is that the enemy doesn't need to have the feat. Even if the NPC doesn't normally include sunder in his tactics against melee characters, he may well include it in his tactics against an archer. I was running a mod at one point where an aspiring arcane archer thought he'd be clever and fire his bow at a troll from within melee range counting on his shield to protect him. The next round the troll, who was smarter than your average troll, used a claw attack to sunder the bow and then tore into the archer with his other attacks. He wouldn't have done that to a melee weapon but it was easy, convenient, and cut the archer's damage output down dramatically.</p><p></p><p></p><p></p><p>The comment about metal hafted axes and repairing axe hafts wasn't intended to be a house rule to shift the balance between melee and archery characters. It is a house rule that I'd allow but the purpose would be to make hafted weapons more viable vis a vis bladed weapons. If it modifies the archery balance as well, so be it.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 520404, member: 3146"] It's still relevant at higher levels though. A lot of PCs end up using bladed melee weapons which have hardness 10+enhancement and 5 hp or so. In order to sunder that in one blow, the NPC needs to deal 15 points of damage which is far less typical than the 7 needed to sunder a bow. At higher levels, smart melee PCs buy mithral and adamantium weapons to make sundering impractical (hardness 20+, and lots of hit points, etc) You can't get a mithral or adamantium bow. [b][/B] The thing about the sunder tactic though is that the enemy doesn't need to have the feat. Even if the NPC doesn't normally include sunder in his tactics against melee characters, he may well include it in his tactics against an archer. I was running a mod at one point where an aspiring arcane archer thought he'd be clever and fire his bow at a troll from within melee range counting on his shield to protect him. The next round the troll, who was smarter than your average troll, used a claw attack to sunder the bow and then tore into the archer with his other attacks. He wouldn't have done that to a melee weapon but it was easy, convenient, and cut the archer's damage output down dramatically. [b][/B] The comment about metal hafted axes and repairing axe hafts wasn't intended to be a house rule to shift the balance between melee and archery characters. It is a house rule that I'd allow but the purpose would be to make hafted weapons more viable vis a vis bladed weapons. If it modifies the archery balance as well, so be it. [/QUOTE]
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