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I'm annoyed at archers.
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<blockquote data-quote="Spatzimaus" data-source="post: 520560" data-attributes="member: 3051"><p><em>Originally posted by LokiDR </em></p><p><strong>Tumble, DC 15 stops this pretty quick.</strong></p><p></p><p>True. Although, Tumble seems to be the second-most-house-ruled thing in the game (first being Harm, of course). I mean, it's just ridiculous that someone in heavy armor and weapons in both hands can somersault for 35 feet (from one side of my threatened area to the other) nonstop without giving me an opening and without slowing their movement appreciably. The DC should definitely scale with distance.</p><p></p><p>Stand Still has no size limit, so it'd even work, in theory, on the Dragon flying past you, assuming he failed a DC 15 Fort save. Of course, then you're left with a frozen above your head... splat.</p><p></p><p>Spring Attack and Ride-By Attack, on the other hand, are effective counters to Stand Still.</p><p></p><p><strong>Neither I nor any one I know use psionics, so I haven't seen Stand Still in action. Is there a non-psionic version? </strong></p><p></p><p>Large 'n In Charge (S&F?) does the same thing, except no need for a Fort save I think (but only works on targets smaller than you? Don't have the book here), and there was some other unofficial book that had something similar.</p><p>Stand Still is the most balanced of these, IMHO; the target gets a Fort save, even though the DC gets huge (10+ damage?), it requires a WIS of 13 and a small power point reserve.</p><p>Psychic Warriors are fun.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 520560, member: 3051"] [i]Originally posted by LokiDR [/i] [B]Tumble, DC 15 stops this pretty quick.[/B] True. Although, Tumble seems to be the second-most-house-ruled thing in the game (first being Harm, of course). I mean, it's just ridiculous that someone in heavy armor and weapons in both hands can somersault for 35 feet (from one side of my threatened area to the other) nonstop without giving me an opening and without slowing their movement appreciably. The DC should definitely scale with distance. Stand Still has no size limit, so it'd even work, in theory, on the Dragon flying past you, assuming he failed a DC 15 Fort save. Of course, then you're left with a frozen above your head... splat. Spring Attack and Ride-By Attack, on the other hand, are effective counters to Stand Still. [B]Neither I nor any one I know use psionics, so I haven't seen Stand Still in action. Is there a non-psionic version? [/B] Large 'n In Charge (S&F?) does the same thing, except no need for a Fort save I think (but only works on targets smaller than you? Don't have the book here), and there was some other unofficial book that had something similar. Stand Still is the most balanced of these, IMHO; the target gets a Fort save, even though the DC gets huge (10+ damage?), it requires a WIS of 13 and a small power point reserve. Psychic Warriors are fun. [/QUOTE]
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