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I'm annoyed at archers.
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<blockquote data-quote="ConcreteBuddha" data-source="post: 520655" data-attributes="member: 3139"><p></p><p></p><p>Why not?</p><p></p><p></p><p></p><p></p><p>(hong is rolling over in his grave right now...)</p><p></p><p></p><p> </p><p></p><p></p><p>Actually, I said no PrCs and non-core materials. So the point about the AA is moot. </p><p></p><p>(Our archer is a F/R with only core feats and no PrCs.)</p><p>.</p><p>.</p><p>.</p><p>The reason why I didn't want PrC tweaks to make melee characters more 'uber' is because the archers could then easily add on their own PrCs to make them more powerful. That is why a discussion of PrCs is besides the point.</p><p>.</p><p>.</p><p>.</p><p>On a side note: my annoyance at archers is from levels 1 to 20, which is where I have most, if not all, of my experiences. I cannot comment on Epic level archery.</p><p></p><p></p><p> </p><p></p><p>You are comparing apples and oranges and attempting to set up a straw man. </p><p></p><p>Mounted combat and archery are entirely different because mounted combat is rarely effective, whereas archery is commonly effective. I would also say that archery, in general, is far more effective than mounted combat. </p><p></p><p>(Note: this is without PrCs or non-core material. If we use anything else dealing with mounted combat, it means we have to bring in archer PrCs and feats as well. This means that the only characters who are charging are paladins on their chosen mounts. Or any other class with a DM allowed special cohort-mount.)</p><p></p><p> </p><p></p><p>Okay, now this is funny.</p><p></p><p> </p><p></p><p>So your solution is that every melee character should be a psychic warrior with Stand Still and Combat reflexes? Then archers wouldn't be so powerful?</p><p></p><p> </p><p></p><p>I concur.</p><p>.</p><p>.</p><p>.</p><p>And to all of the people who don't allow the enhancement bonus of a bow to protect against sundering damage, then that could possibly be the reason why archers are not as powerful in your campaigns. (People won't play twinked out archers because they know that their bow is vulnerable and drop their bow and switch to another weapon whenever in melee combat.)</p><p></p><p>Which is why we are having trouble finding common ground.</p><p>.</p><p>.</p><p>.</p><p>As per why we allow GMW (and enhancement bonuses for that matter) to defend against sundering damage:</p><p></p><p>1) PHB/DMG: Bows are weapons.</p><p>2) PHB/DMG: Weapons with enhancement bonuses are protected against damage.</p><p>3) PHB: GMW gives an enhancement bonus.</p><p>4) The Sage ruling applies specifically to attacking the bow, not damaging the bow, because this says:</p><p></p><p> </p><p></p><p>And he says:</p><p></p><p> </p><p></p><p>Notice how it specifically applies to attack rolls and not damage rolls.</p></blockquote><p></p>
[QUOTE="ConcreteBuddha, post: 520655, member: 3139"] [B] [/B] Why not? (hong is rolling over in his grave right now...) [B] [/B] Actually, I said no PrCs and non-core materials. So the point about the AA is moot. (Our archer is a F/R with only core feats and no PrCs.) . . . The reason why I didn't want PrC tweaks to make melee characters more 'uber' is because the archers could then easily add on their own PrCs to make them more powerful. That is why a discussion of PrCs is besides the point. . . . On a side note: my annoyance at archers is from levels 1 to 20, which is where I have most, if not all, of my experiences. I cannot comment on Epic level archery. [B] [/B] You are comparing apples and oranges and attempting to set up a straw man. Mounted combat and archery are entirely different because mounted combat is rarely effective, whereas archery is commonly effective. I would also say that archery, in general, is far more effective than mounted combat. (Note: this is without PrCs or non-core material. If we use anything else dealing with mounted combat, it means we have to bring in archer PrCs and feats as well. This means that the only characters who are charging are paladins on their chosen mounts. Or any other class with a DM allowed special cohort-mount.) [B] [/B] Okay, now this is funny. [B] [/B] So your solution is that every melee character should be a psychic warrior with Stand Still and Combat reflexes? Then archers wouldn't be so powerful? [B] [/B] I concur. . . . And to all of the people who don't allow the enhancement bonus of a bow to protect against sundering damage, then that could possibly be the reason why archers are not as powerful in your campaigns. (People won't play twinked out archers because they know that their bow is vulnerable and drop their bow and switch to another weapon whenever in melee combat.) Which is why we are having trouble finding common ground. . . . As per why we allow GMW (and enhancement bonuses for that matter) to defend against sundering damage: 1) PHB/DMG: Bows are weapons. 2) PHB/DMG: Weapons with enhancement bonuses are protected against damage. 3) PHB: GMW gives an enhancement bonus. 4) The Sage ruling applies specifically to attacking the bow, not damaging the bow, because this says: [B] [/B] And he says: [B] [/B] Notice how it specifically applies to attack rolls and not damage rolls. [/QUOTE]
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