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<blockquote data-quote="Hatchling Dragon" data-source="post: 357835" data-attributes="member: 580"><p>Since I'm more the 'straight from the book(s)' type the 'not very customizable, except by me' thing isn't a big issue. I can see it being potential trouble down the road, unless you expect to expand the flexability at some point in the future. But that's for the future itself, so enough about that subject for now.</p><p></p><p>In regards to the container issue though, I'll try to clear things up a bit. I tend to ramble too and usually go back and edit for brevity, usualy... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>The stats I was interested were the weight stats for the containers themselfs, particularly the magial containers like a <em>Bag of Holding</em> that have a 'set' weight regardless of the total mass of it's contents. Volume would be the perfect stat to religate to the computer for tracking, but there aren't any stats for item volumes that I'm aware of, so this would be pointless. Perhaps just listing them in descriptive text for DM reference.</p><p></p><p>A main reason for wanting 'stats' for containers was at least two-fold: First, so that you couldn't realy exceed total carry capacity and Secondly, so you could keep track of total weight and thus weight penelties to those skills that take that into account. This could prove especially useful if you have a Jump (or other) skill calculator built into the program.</p><p></p><p>As to 'slot' tracking, I was refering to the rules for allowing only one item for certain locations of the body (ex: One necklace, two rings, ect...). This of course wouldn't be important until/unless you have the program add-up the bonuses or reductions from items worn by the character. Then you'd need the 'slot tracker' feature to be sure that nobody was cheating by wearing multiple helmets/headbands or whatnot.</p><p></p><p>Hope that cleared things up for you. And what sort of availability can we hope for in way of the 'old stuff', namely what you've just recovered and are planning on building back up from?</p><p></p><p>Hatchling Dragon</p></blockquote><p></p>
[QUOTE="Hatchling Dragon, post: 357835, member: 580"] Since I'm more the 'straight from the book(s)' type the 'not very customizable, except by me' thing isn't a big issue. I can see it being potential trouble down the road, unless you expect to expand the flexability at some point in the future. But that's for the future itself, so enough about that subject for now. In regards to the container issue though, I'll try to clear things up a bit. I tend to ramble too and usually go back and edit for brevity, usualy... ;) The stats I was interested were the weight stats for the containers themselfs, particularly the magial containers like a [i]Bag of Holding[/i] that have a 'set' weight regardless of the total mass of it's contents. Volume would be the perfect stat to religate to the computer for tracking, but there aren't any stats for item volumes that I'm aware of, so this would be pointless. Perhaps just listing them in descriptive text for DM reference. A main reason for wanting 'stats' for containers was at least two-fold: First, so that you couldn't realy exceed total carry capacity and Secondly, so you could keep track of total weight and thus weight penelties to those skills that take that into account. This could prove especially useful if you have a Jump (or other) skill calculator built into the program. As to 'slot' tracking, I was refering to the rules for allowing only one item for certain locations of the body (ex: One necklace, two rings, ect...). This of course wouldn't be important until/unless you have the program add-up the bonuses or reductions from items worn by the character. Then you'd need the 'slot tracker' feature to be sure that nobody was cheating by wearing multiple helmets/headbands or whatnot. Hope that cleared things up for you. And what sort of availability can we hope for in way of the 'old stuff', namely what you've just recovered and are planning on building back up from? Hatchling Dragon [/QUOTE]
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