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<blockquote data-quote="Hatchling Dragon" data-source="post: 368620" data-attributes="member: 580"><p>I understand the importance, at least in an 'intellectual' way (to use that term <em>very</em> loosely <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> ), and I'm of course all for Modular designs. Might as well as there's little doubt that the program will need changes down the road, be they add-ons or whatever. This is, of course, much easier to say when you're not slaving over a hot keyboard on the acutal code <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>That's what I meant, though I'm not having much luck being 'clear' in what I mean vs what's coming out in text <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> I meant that the program would be able to differentiate between 'weight in a container' and it's acutal weight in respects to skill checks 'n what-not. The <em>Bag of Holding</em> is of course a prime example.</p><p></p><p>Without an ability to distinguish between the two the 'magic bags' become relatively useless, and of course shoot any skill calculation accuracy out the window.</p><p></p><p></p><p></p><p>Sorry, another goof. I wasn't implying that volume was to be considered, I just pointed-out that computers would be ideal to keep track of it if it <em>were</em> an 'essential' stat. Thank goodness it's not. That's another thing that DM's are there for, keeping people from stuffing Halflings into the main pouch of thier <em>Haversack</em> to avoid those pesky weight limits.</p><p></p><p>Hatchling Dragon</p></blockquote><p></p>
[QUOTE="Hatchling Dragon, post: 368620, member: 580"] I understand the importance, at least in an 'intellectual' way (to use that term [i]very[/i] loosely :p ), and I'm of course all for Modular designs. Might as well as there's little doubt that the program will need changes down the road, be they add-ons or whatever. This is, of course, much easier to say when you're not slaving over a hot keyboard on the acutal code ;) That's what I meant, though I'm not having much luck being 'clear' in what I mean vs what's coming out in text :( I meant that the program would be able to differentiate between 'weight in a container' and it's acutal weight in respects to skill checks 'n what-not. The [i]Bag of Holding[/i] is of course a prime example. Without an ability to distinguish between the two the 'magic bags' become relatively useless, and of course shoot any skill calculation accuracy out the window. Sorry, another goof. I wasn't implying that volume was to be considered, I just pointed-out that computers would be ideal to keep track of it if it [i]were[/i] an 'essential' stat. Thank goodness it's not. That's another thing that DM's are there for, keeping people from stuffing Halflings into the main pouch of thier [i]Haversack[/i] to avoid those pesky weight limits. Hatchling Dragon [/QUOTE]
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