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<blockquote data-quote="weem" data-source="post: 4599244" data-attributes="member: 9470"><p>I get where you are coming from.</p><p></p><p>While I am very happy to be playing/DM-ing again (last did so when 3e was new), my new (current) players (I have moved since back then) really aren't into the RP aspect. I am in the same boat as far as pretty much giving them what they want, but I still try as best I can to get them involved from an RP aspect.</p><p></p><p>So, a good question to ask yourself (I did the same) was... if I made a game that gave no XP for combat, but rather for good RP-ing, skill challenges, etc - would they be interested in playing it? If so, you can probably make some changes to your current game. Maybe start lowering the combat XP a bit (secretively maybe?) and tell them you will be implementing an XP "bonus" for RP-ing. You could tell them that you aren't looking for LARP-ing, but just more involvement in who their characters are etc.</p><p></p><p>Maybe tell them to no longer tell you what ability they are using, but instead describe what they do followed by the appropriate rolls. You could even give bonus XP for very cinematic or awe inspiring descriptions that are followed by crits, etc. Kind of like Exalted.</p><p></p><p>It's a small thing, but it can start to steer them in that direction while at the same time rewarding them with the XP'z they want.</p><p></p><p></p><p>For me, I am considering starting a second campaign where RP-ing plays a much bigger role. If I do this I would make that known up front and anyone who didn't want to play, of course wouldn't have to. I know some who would - I do have a few good RP-ers - but some others I'm not so sure about. That way I have games I run that I really enjoy running for the RP aspect, and another that is fun for the sake of mowing things down and hangin out with friends at the same time.</p><p></p><p>Anyway, just some quick thoughts on my way through <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="weem, post: 4599244, member: 9470"] I get where you are coming from. While I am very happy to be playing/DM-ing again (last did so when 3e was new), my new (current) players (I have moved since back then) really aren't into the RP aspect. I am in the same boat as far as pretty much giving them what they want, but I still try as best I can to get them involved from an RP aspect. So, a good question to ask yourself (I did the same) was... if I made a game that gave no XP for combat, but rather for good RP-ing, skill challenges, etc - would they be interested in playing it? If so, you can probably make some changes to your current game. Maybe start lowering the combat XP a bit (secretively maybe?) and tell them you will be implementing an XP "bonus" for RP-ing. You could tell them that you aren't looking for LARP-ing, but just more involvement in who their characters are etc. Maybe tell them to no longer tell you what ability they are using, but instead describe what they do followed by the appropriate rolls. You could even give bonus XP for very cinematic or awe inspiring descriptions that are followed by crits, etc. Kind of like Exalted. It's a small thing, but it can start to steer them in that direction while at the same time rewarding them with the XP'z they want. For me, I am considering starting a second campaign where RP-ing plays a much bigger role. If I do this I would make that known up front and anyone who didn't want to play, of course wouldn't have to. I know some who would - I do have a few good RP-ers - but some others I'm not so sure about. That way I have games I run that I really enjoy running for the RP aspect, and another that is fun for the sake of mowing things down and hangin out with friends at the same time. Anyway, just some quick thoughts on my way through ;) [/QUOTE]
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