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<blockquote data-quote="SHARK" data-source="post: 4599270" data-attributes="member: 1131"><p>Greetings!</p><p></p><p>Honestly?</p><p></p><p>Be ruthless, and totally brutal in a staggered series of encounters...or even the segue into a whole new scenario, and just rip them down.</p><p></p><p>"TO THE GROUND, BABY!"<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>The thing is, *YOU* must put a lot of thought and effort--remember who you're dealing with here--into teaching them a very difficult and painful lesson.</p><p></p><p>The lesson is simply this:</p><p></p><p>You can't burn down, hack, *pwn* everything in your path, all the time.</p><p>Thinking that you can will just get you into an early grave after suffering a hugely embarassing death.</p><p></p><p>As the DM, you have to carefully and patiently train *hack & slashers* to learn to use other skills besides a battle-axe for every person or obstacle they encounter.</p><p></p><p>On one hand, you, as the DM, need to design scenarios where the party simply cannot accomplish the mission, gain the ally, rescue someone, gain influence with a noble, etc, etc, by swinging an axe at the problem. You have to design the scenario so that RP methods, drama, social manuevering, bribing, seduction, politics, negotiation, making friends, helping people or creatures with non-violent problems, whatever--is what wins. And make sure you reward them well for learning, and being smart enough to play their characters as something more than one-dimensional meat-cleavers. It's a process, though, so be patient...</p><p></p><p>But start being ruthless immediately!</p><p></p><p>Your patience is in designing scenarios, and letting them die over and over again. If necessary, have a friendly NPC sternly and patiently *tutor* them. Dropping hints and offering alternative suggestions for solving problems that don't involve them using the flamethrower.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Semper Fidelis,</p><p></p><p>SHARK</p></blockquote><p></p>
[QUOTE="SHARK, post: 4599270, member: 1131"] Greetings! Honestly? Be ruthless, and totally brutal in a staggered series of encounters...or even the segue into a whole new scenario, and just rip them down. "TO THE GROUND, BABY!";) The thing is, *YOU* must put a lot of thought and effort--remember who you're dealing with here--into teaching them a very difficult and painful lesson. The lesson is simply this: You can't burn down, hack, *pwn* everything in your path, all the time. Thinking that you can will just get you into an early grave after suffering a hugely embarassing death. As the DM, you have to carefully and patiently train *hack & slashers* to learn to use other skills besides a battle-axe for every person or obstacle they encounter. On one hand, you, as the DM, need to design scenarios where the party simply cannot accomplish the mission, gain the ally, rescue someone, gain influence with a noble, etc, etc, by swinging an axe at the problem. You have to design the scenario so that RP methods, drama, social manuevering, bribing, seduction, politics, negotiation, making friends, helping people or creatures with non-violent problems, whatever--is what wins. And make sure you reward them well for learning, and being smart enough to play their characters as something more than one-dimensional meat-cleavers. It's a process, though, so be patient... But start being ruthless immediately! Your patience is in designing scenarios, and letting them die over and over again. If necessary, have a friendly NPC sternly and patiently *tutor* them. Dropping hints and offering alternative suggestions for solving problems that don't involve them using the flamethrower.;) Semper Fidelis, SHARK [/QUOTE]
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