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<blockquote data-quote="Kheti sa-Menik" data-source="post: 4599344" data-attributes="member: 22721"><p>Well, start with the game you're using. Do you want to stick with D&D or can you branch out into other games, like D20 Modern, Vampire and its assorted cohorts, Champions/Hero, etc?</p><p></p><p>If you want to stick with D&D, start a new campaign. Ignore the base assumptions of the D&D system. Go dark. They start in a war torn world where money, weapons, magic, are all tightly controlled. The "special" PC classes aren't available...bard, druid, monk, paladin, ranger, wizard (no one to teach!)Let the PCs be barbarians, clerics, fighters, rogues, sorcerers (inborn talent), they start with no more than 5 gp and a tattered set of clothes each. Magic items can't be bought and rarely found. Powerful wizards with armies of dread creatures rule the world. </p><p>Turn the PCs loose. They will have to survive...just survive....food, shelter..these will become treasure. There's no McGuffin to find, no princess to rescue, no evil necromancer to kill (well, that they have a prayer of taking on anyway). They will have to be smart and resourceful to survive, won't be able to take on any opponent because there aren't any magic swords, or fancy full plate for the likes of these PCs. Or and Mr Sorcerer? Better be careful will flashy magic.....if the Mages who rule everything find out about a rogue magic-user, it's sayonara.</p><p></p><p>This kind of game should make them appreciate their character's strengths as a whole, not just BAB. The PCs matter not the gear.</p><p>And give them lots of RP opportunities. With XP rewards.</p></blockquote><p></p>
[QUOTE="Kheti sa-Menik, post: 4599344, member: 22721"] Well, start with the game you're using. Do you want to stick with D&D or can you branch out into other games, like D20 Modern, Vampire and its assorted cohorts, Champions/Hero, etc? If you want to stick with D&D, start a new campaign. Ignore the base assumptions of the D&D system. Go dark. They start in a war torn world where money, weapons, magic, are all tightly controlled. The "special" PC classes aren't available...bard, druid, monk, paladin, ranger, wizard (no one to teach!)Let the PCs be barbarians, clerics, fighters, rogues, sorcerers (inborn talent), they start with no more than 5 gp and a tattered set of clothes each. Magic items can't be bought and rarely found. Powerful wizards with armies of dread creatures rule the world. Turn the PCs loose. They will have to survive...just survive....food, shelter..these will become treasure. There's no McGuffin to find, no princess to rescue, no evil necromancer to kill (well, that they have a prayer of taking on anyway). They will have to be smart and resourceful to survive, won't be able to take on any opponent because there aren't any magic swords, or fancy full plate for the likes of these PCs. Or and Mr Sorcerer? Better be careful will flashy magic.....if the Mages who rule everything find out about a rogue magic-user, it's sayonara. This kind of game should make them appreciate their character's strengths as a whole, not just BAB. The PCs matter not the gear. And give them lots of RP opportunities. With XP rewards. [/QUOTE]
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