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<blockquote data-quote="Sanzuo" data-source="post: 4600130" data-attributes="member: 66180"><p>Thanks for the encouraging words.</p><p></p><p>I think DM burnout might be the root of it all. Every week I find it harder and harder to come up with some new "adventure" that isn't a chain of combat encounters.</p><p></p><p>My problem is I can't think of playing D&D any other way. Also I think it's affected the way I run other systems as well.</p><p></p><p>Although one time I started an Exalted campaign where the players started the game as adolescent kids all living in a tiny village together. The first session began as the village was having it's spring festival and to keep the kids busy the adults sent them on a scavenger hunt. The players had to follow clues, go from one end to the village to the other and even do some in-game research and solve a language cipher. This culminated into a small brawl in the woods with a rival village bully over the prize and an encounter with a mad, mutated wyld barbarian. Imagine how frightening that would be for a 13-year-old.</p><p></p><p>I loved that session because of the amount of creativity I put into it. But then I remember the following session being more standard fare and not being as fun. Then we never played again.</p></blockquote><p></p>
[QUOTE="Sanzuo, post: 4600130, member: 66180"] Thanks for the encouraging words. I think DM burnout might be the root of it all. Every week I find it harder and harder to come up with some new "adventure" that isn't a chain of combat encounters. My problem is I can't think of playing D&D any other way. Also I think it's affected the way I run other systems as well. Although one time I started an Exalted campaign where the players started the game as adolescent kids all living in a tiny village together. The first session began as the village was having it's spring festival and to keep the kids busy the adults sent them on a scavenger hunt. The players had to follow clues, go from one end to the village to the other and even do some in-game research and solve a language cipher. This culminated into a small brawl in the woods with a rival village bully over the prize and an encounter with a mad, mutated wyld barbarian. Imagine how frightening that would be for a 13-year-old. I loved that session because of the amount of creativity I put into it. But then I remember the following session being more standard fare and not being as fun. Then we never played again. [/QUOTE]
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