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<blockquote data-quote="Dannyalcatraz" data-source="post: 4600432" data-attributes="member: 19675"><p>Another vote for DM burnout. I was there a few years ago. It was so bad, I ran the entire opening story arc of a campaign without realizing I had designed the villains with a horrible and easily exploited flaw that turned them into paper tigers.</p><p></p><p>You need a break.</p><p></p><p>HOWEVER...</p><p></p><p>There is also much to be said for your players knowing that there are some foes they simply can't beat...at that moment in time. The term "tactical retreat" needs to be part of their lexicon.</p><p></p><p>Once the PCs are making more rational choices, the game will have a better feel to it.</p><p></p><p>As pointed out above, one way is to give them opponents who can't be overpowered by the party.</p><p></p><p>Another is to give them a foe who is <em>easily</em> overpowered, but if that happens, there will be repercussions. An "eggshell" opponent has charisma and attitude, and will try to provoke the PCs into a fight. When the party uses their usual amount of force, the eggshell opponent falls quickly and falls hard- perhaps fatally. In the aftermath of the fight, as it turns out he had connections. MAJOR connections. Connections that will make life in the region a living hell for the party.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 4600432, member: 19675"] Another vote for DM burnout. I was there a few years ago. It was so bad, I ran the entire opening story arc of a campaign without realizing I had designed the villains with a horrible and easily exploited flaw that turned them into paper tigers. You need a break. HOWEVER... There is also much to be said for your players knowing that there are some foes they simply can't beat...at that moment in time. The term "tactical retreat" needs to be part of their lexicon. Once the PCs are making more rational choices, the game will have a better feel to it. As pointed out above, one way is to give them opponents who can't be overpowered by the party. Another is to give them a foe who is [I]easily[/I] overpowered, but if that happens, there will be repercussions. An "eggshell" opponent has charisma and attitude, and will try to provoke the PCs into a fight. When the party uses their usual amount of force, the eggshell opponent falls quickly and falls hard- perhaps fatally. In the aftermath of the fight, as it turns out he had connections. MAJOR connections. Connections that will make life in the region a living hell for the party. [/QUOTE]
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