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<blockquote data-quote="Bauglir" data-source="post: 915473" data-attributes="member: 6982"><p>I crunched the numbers on this one once. To replace the d6 with the d10 makes the enchantment completely feeble alongside a straight +1 enchantment. (ie a +1 flaming burst weapon as compared to a +2 flaming weapon).</p><p></p><p>The increase in average damage per strike was something in the region of 0.1-0.2 extra damage compared to a non-burst weapon.</p><p></p><p>If you add the d10 then the average extra damage climbs somewhat (although it's still not extraordinary - around 0.55 on average; a keen weapon and/or improved critical is really needed to get the average damage above 1, to make the enchantment worthwhile)</p><p></p><p>Given that a straight +1 enchantment increases average damage per strike by around 1.1, as well as giving a bonus to hit, a damage-boosting enchantment needs to be doing noticeably more than this to make it worthwhile.</p><p></p><p>Burst is a weak enchantment if you use d6+d10. It's worthless if you just use d10.</p></blockquote><p></p>
[QUOTE="Bauglir, post: 915473, member: 6982"] I crunched the numbers on this one once. To replace the d6 with the d10 makes the enchantment completely feeble alongside a straight +1 enchantment. (ie a +1 flaming burst weapon as compared to a +2 flaming weapon). The increase in average damage per strike was something in the region of 0.1-0.2 extra damage compared to a non-burst weapon. If you add the d10 then the average extra damage climbs somewhat (although it's still not extraordinary - around 0.55 on average; a keen weapon and/or improved critical is really needed to get the average damage above 1, to make the enchantment worthwhile) Given that a straight +1 enchantment increases average damage per strike by around 1.1, as well as giving a bonus to hit, a damage-boosting enchantment needs to be doing noticeably more than this to make it worthwhile. Burst is a weak enchantment if you use d6+d10. It's worthless if you just use d10. [/QUOTE]
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