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General Tabletop Discussion
*TTRPGs General
I'm calling it: The Edition War is over! And the winner is...
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<blockquote data-quote="Dragonhelm" data-source="post: 5052742" data-attributes="member: 3867"><p>I think Mercurius hit the nail on the head. </p><p></p><p>What is the very core of what a game system is supposed to do? It's supposed to be a tool, used for conflict resolution and to enhance the adventure. </p><p></p><p>Different tools do different things, depending on what you want to do. Sometimes, more than one tool will do the same job and it amounts to preference.</p><p></p><p>Let's look at another analogy. Say you're an artist, and someone says to draw a picture of a vase. How would you go about it? Pencils, oil paint, sculpture, computer animation? It all leads to the same end - a picture of a vase.</p><p></p><p>See my sig for another take.</p><p></p><p>When I look at gaming, I have my preferred system (4e), which works best for me. Yet I'm looking at Pathfinder, C&C, and prior editions of D&D for ideas. I may run a game someday using 4e rules and the Pathfinder setting. I borrow the Pathfinder flavor for some of my D&D rules (i.e. goblins and kobolds). Prior editions of D&D offer me ideas as well. Heck, some system may have some character idea (from a kit, PrC, or whatever) that I can create in my current game system.</p><p></p><p>I also realize that others use their preferred game systems. One friend is a Pathfinder fan, and another friend is a True20 fanatic. When I play in their games, I use their system.</p><p></p><p>I think we focus too much on how we get from point A to point B, and miss out on the journey in between. Really, what's more important - game system, or the fun you have with your friends on an adventure?</p></blockquote><p></p>
[QUOTE="Dragonhelm, post: 5052742, member: 3867"] I think Mercurius hit the nail on the head. What is the very core of what a game system is supposed to do? It's supposed to be a tool, used for conflict resolution and to enhance the adventure. Different tools do different things, depending on what you want to do. Sometimes, more than one tool will do the same job and it amounts to preference. Let's look at another analogy. Say you're an artist, and someone says to draw a picture of a vase. How would you go about it? Pencils, oil paint, sculpture, computer animation? It all leads to the same end - a picture of a vase. See my sig for another take. When I look at gaming, I have my preferred system (4e), which works best for me. Yet I'm looking at Pathfinder, C&C, and prior editions of D&D for ideas. I may run a game someday using 4e rules and the Pathfinder setting. I borrow the Pathfinder flavor for some of my D&D rules (i.e. goblins and kobolds). Prior editions of D&D offer me ideas as well. Heck, some system may have some character idea (from a kit, PrC, or whatever) that I can create in my current game system. I also realize that others use their preferred game systems. One friend is a Pathfinder fan, and another friend is a True20 fanatic. When I play in their games, I use their system. I think we focus too much on how we get from point A to point B, and miss out on the journey in between. Really, what's more important - game system, or the fun you have with your friends on an adventure? [/QUOTE]
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I'm calling it: The Edition War is over! And the winner is...
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