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I'm considering dropping Pathfinder to return to D&D 2e.
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<blockquote data-quote="Orius" data-source="post: 5418354" data-attributes="member: 8863"><p>Honestly, the proficiencies are probably the easiest way to emulate them, particularly since skills evolved from 2e's NWP system, and some aspects of feats came out of the weapon proficiences, though feats really evolved more from options that appeared in Player's Option. Most feats could be based on optional uses for weapon proficiencies from Combat and Tactics. Metamagic in 2e tends to be handled through specialized spells, there are a handful in the PHB, but it was ToM that really explored the concept. Spells and Magic also has some variant spellcasting rules that could be useful for the metamagic. </p><p></p><p>The hardest aspect of feats to work into 2e are the item creation feats. In 2e, a high-level wizard can create any magic item (except artifacts). So unlike 3e, he doesn't need a specific feat, but he does need <em>enchant an item</em> and likely <em>permanency</em>. Priests can also make items too, but need their god's approval. Unfortunately, the DM has the say on how items are constructed and the DMG advises to make the process vague as hell if the DM thinks it will overpower the campaign. I feel this approach is unfair, because it can deny a player to use a class' abilities. In any case, Spells and Magic has the best rules on item creation in the system.</p><p></p><p>Really 2e's biggest problem was smoothing over some of 1e's rough spots while leaving in rules from the earlier edition that no longer fit well with the system. The worst example hands down is Exceptional Strength.</p><p></p><p>If I were to go back to 2e, I'd probably take some of the aspects of 3e that I like the most and try to retrofit them back into 2e for a hybridization of the two systems. </p><p></p><p>First, racial level limits. They're really too high in 2e to make the unlimited advancement for humans in any class meaningful. Meanwhile, some aspects make no sense; for example, if elves are the best spellcasters in the world, why can they only go up to 7th level spells? Personally, I'd keep the limits the way they are and then require double experience for every level afterwards. Meanwhile, I'd take a page from 3e and give humans an extra weapon and non-weapon proficiency at level 1; unlimited advancement in any class isn't much of a bonus if most campaigns end before the limit is reached. </p><p></p><p>Maybe remove race and class restrictions as well. Multiclassing would be allowed to humans while dumping the restrictive and convoluted dual-classing rules. It just makes for easier bookkeeping, plus dual-classing was very restricting and sucked as well.</p><p></p><p>Ignore 2e's interpretations of alignment (random stupid chaotic neutral; good today, evil tommorow true neutral, etc.). Also ignore alignment change penalties except for classes with alignment retrictions.</p><p></p><p>I'd probably use the Skills and Powers system for proficiencies rather than the PHB one. In this case, I'd give humans bonus CPs for proficiencies at campaign start, and maybe even 1 bonus CP each level. Weapon specialization gets restricted to single-classed fighters only, and anything the Fighter's Handbook or Combat and Tactics say to the contrary gets ignored.</p></blockquote><p></p>
[QUOTE="Orius, post: 5418354, member: 8863"] Honestly, the proficiencies are probably the easiest way to emulate them, particularly since skills evolved from 2e's NWP system, and some aspects of feats came out of the weapon proficiences, though feats really evolved more from options that appeared in Player's Option. Most feats could be based on optional uses for weapon proficiencies from Combat and Tactics. Metamagic in 2e tends to be handled through specialized spells, there are a handful in the PHB, but it was ToM that really explored the concept. Spells and Magic also has some variant spellcasting rules that could be useful for the metamagic. The hardest aspect of feats to work into 2e are the item creation feats. In 2e, a high-level wizard can create any magic item (except artifacts). So unlike 3e, he doesn't need a specific feat, but he does need [i]enchant an item[/i] and likely [i]permanency[/i]. Priests can also make items too, but need their god's approval. Unfortunately, the DM has the say on how items are constructed and the DMG advises to make the process vague as hell if the DM thinks it will overpower the campaign. I feel this approach is unfair, because it can deny a player to use a class' abilities. In any case, Spells and Magic has the best rules on item creation in the system. Really 2e's biggest problem was smoothing over some of 1e's rough spots while leaving in rules from the earlier edition that no longer fit well with the system. The worst example hands down is Exceptional Strength. If I were to go back to 2e, I'd probably take some of the aspects of 3e that I like the most and try to retrofit them back into 2e for a hybridization of the two systems. First, racial level limits. They're really too high in 2e to make the unlimited advancement for humans in any class meaningful. Meanwhile, some aspects make no sense; for example, if elves are the best spellcasters in the world, why can they only go up to 7th level spells? Personally, I'd keep the limits the way they are and then require double experience for every level afterwards. Meanwhile, I'd take a page from 3e and give humans an extra weapon and non-weapon proficiency at level 1; unlimited advancement in any class isn't much of a bonus if most campaigns end before the limit is reached. Maybe remove race and class restrictions as well. Multiclassing would be allowed to humans while dumping the restrictive and convoluted dual-classing rules. It just makes for easier bookkeeping, plus dual-classing was very restricting and sucked as well. Ignore 2e's interpretations of alignment (random stupid chaotic neutral; good today, evil tommorow true neutral, etc.). Also ignore alignment change penalties except for classes with alignment retrictions. I'd probably use the Skills and Powers system for proficiencies rather than the PHB one. In this case, I'd give humans bonus CPs for proficiencies at campaign start, and maybe even 1 bonus CP each level. Weapon specialization gets restricted to single-classed fighters only, and anything the Fighter's Handbook or Combat and Tactics say to the contrary gets ignored. [/QUOTE]
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I'm considering dropping Pathfinder to return to D&D 2e.
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