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I'm considering dropping Pathfinder to return to D&D 2e.
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<blockquote data-quote="CuRoi" data-source="post: 5448087" data-attributes="member: 98032"><p>I am joining the crowd here to say more power to you.</p><p> </p><p>I switched over to 3e not long after release and started an epic campaign that went through two different groups of PCs (one on each "side" of a world sort of torn asunder) that lasted about ten years real time. It was a fun time and a great game which I think my players truly enjoyed.</p><p> </p><p>That said, I walk away a bit frustrated by the 3e ruleset. </p><p> </p><p>I ran a 2e DragonLance campaign for several years just prior to picking up 3e and you know - I really don't have many complaints. Yes, the 2e rules are quirky and archaic compared to 3e, but it never left a bad taste in my mouth. If something was a bit odd, we'd work around it and we moved on with the more important stuff - story telling. </p><p> </p><p>With 3e, well, the rules are slick and shiny, but if anything is a bit off you stand the chance of breaking 50 marginally related things if you try to work around it. You don't just "move on" at thos epoints, you stop the entire game and debate, and pour through rule books and interpret passages. It's like doing taxes at times. The rules are almost too specific and too codified. Plus, much more power seems to be transferred to the hands of the player. Which is great - if your DM is incompetent. However, if you trust your DM is going to put together a fantastic story for everyone to participate in, you sort of should WANT to give him the keys.</p><p> </p><p>Now don't get me wrong, I do really love the 3e ruleset and many of the things it brought to the table. Feats, a real skill system, and a more cohesive system overall which allowed for some very cool customization of both PCs and monsters. Just in practice, for what ever reason, it never really inspired me liked 2e. </p><p> </p><p>I still carry around the AD&D Monster Manual for my inspiration. There's more meaty entries with a solid page plus for each creature - much of it flavor text as opposed to most of it being massive stat blocks. And while much of the the art in 3e products is really damn beautiful; the old school AD&D artwork is just flat -iconic-.</p><p> </p><p>At the moment I am not DMing, just playing in a 3e game and continually toying with the idea of completely reworking the 3e ruleset to something that more suits my style - sort of a 2e/3e/4e blender operation. I had hoped 4e would recapture some of that early edition sparkle, but honestly, it seems to have gone even further afield from a roleplaying game and more toward a board game.</p><p> </p><p>So, with all that - have fun with 2e. You can't go wrong really, I think it is a wonderful idea!</p></blockquote><p></p>
[QUOTE="CuRoi, post: 5448087, member: 98032"] I am joining the crowd here to say more power to you. I switched over to 3e not long after release and started an epic campaign that went through two different groups of PCs (one on each "side" of a world sort of torn asunder) that lasted about ten years real time. It was a fun time and a great game which I think my players truly enjoyed. That said, I walk away a bit frustrated by the 3e ruleset. I ran a 2e DragonLance campaign for several years just prior to picking up 3e and you know - I really don't have many complaints. Yes, the 2e rules are quirky and archaic compared to 3e, but it never left a bad taste in my mouth. If something was a bit odd, we'd work around it and we moved on with the more important stuff - story telling. With 3e, well, the rules are slick and shiny, but if anything is a bit off you stand the chance of breaking 50 marginally related things if you try to work around it. You don't just "move on" at thos epoints, you stop the entire game and debate, and pour through rule books and interpret passages. It's like doing taxes at times. The rules are almost too specific and too codified. Plus, much more power seems to be transferred to the hands of the player. Which is great - if your DM is incompetent. However, if you trust your DM is going to put together a fantastic story for everyone to participate in, you sort of should WANT to give him the keys. Now don't get me wrong, I do really love the 3e ruleset and many of the things it brought to the table. Feats, a real skill system, and a more cohesive system overall which allowed for some very cool customization of both PCs and monsters. Just in practice, for what ever reason, it never really inspired me liked 2e. I still carry around the AD&D Monster Manual for my inspiration. There's more meaty entries with a solid page plus for each creature - much of it flavor text as opposed to most of it being massive stat blocks. And while much of the the art in 3e products is really damn beautiful; the old school AD&D artwork is just flat -iconic-. At the moment I am not DMing, just playing in a 3e game and continually toying with the idea of completely reworking the 3e ruleset to something that more suits my style - sort of a 2e/3e/4e blender operation. I had hoped 4e would recapture some of that early edition sparkle, but honestly, it seems to have gone even further afield from a roleplaying game and more toward a board game. So, with all that - have fun with 2e. You can't go wrong really, I think it is a wonderful idea! [/QUOTE]
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I'm considering dropping Pathfinder to return to D&D 2e.
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