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I'm considering dropping Pathfinder to return to D&D 2e.
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<blockquote data-quote="NewJeffCT" data-source="post: 5448367" data-attributes="member: 10784"><p>I loved a lot of 2E, however it also can go horribly wrong when you add in all of the "splat" books with their kits, plus Skills & Powers and whatnot.</p><p></p><p>Plus, while multi-classed demihumans were given more levels in their various classes, it is still a broken system where the demihumans are much more powerful at lower levels, but then have a hard cap to their levels. If you remove the level cap, then demihumans are more powerful throughout and you have no reason to play a human unless you want the challenge of role-playing the party's weakest link.</p><p></p><p>However, I think if you limit the books to the core books, plus some monster manuals and a few hardcovers, 2E would be a ton of fun to both DM and play. We actually used miniatures more in 2E days and would have gigantic epic combats that would take 4-5 sessions to resolve in 3.5E, but we'd do them in one session of 2E. Example: 9 PCs, 2 major NPCs, and 30 men-at-arms types and caravan drivers against 80 lizardmen, 2 lizard shaman, one of whom summoned a giant water elemental, a giant snake, a giant crocodile and 6 nasty giant dragonflies. (At the end of my 3.5E campaign a year ago, we had two big epic combat showdowns to finish the campaign and both two took overtime sessions to complete and they were a magnitude smaller in scale)</p><p></p><p>The problem for me would be finding players, as I think most ongoing games are 3E/3.5, Pathfinder or 4E. I think 1E and 2E games are probably harder to find unless you live in a densely populated area.</p></blockquote><p></p>
[QUOTE="NewJeffCT, post: 5448367, member: 10784"] I loved a lot of 2E, however it also can go horribly wrong when you add in all of the "splat" books with their kits, plus Skills & Powers and whatnot. Plus, while multi-classed demihumans were given more levels in their various classes, it is still a broken system where the demihumans are much more powerful at lower levels, but then have a hard cap to their levels. If you remove the level cap, then demihumans are more powerful throughout and you have no reason to play a human unless you want the challenge of role-playing the party's weakest link. However, I think if you limit the books to the core books, plus some monster manuals and a few hardcovers, 2E would be a ton of fun to both DM and play. We actually used miniatures more in 2E days and would have gigantic epic combats that would take 4-5 sessions to resolve in 3.5E, but we'd do them in one session of 2E. Example: 9 PCs, 2 major NPCs, and 30 men-at-arms types and caravan drivers against 80 lizardmen, 2 lizard shaman, one of whom summoned a giant water elemental, a giant snake, a giant crocodile and 6 nasty giant dragonflies. (At the end of my 3.5E campaign a year ago, we had two big epic combat showdowns to finish the campaign and both two took overtime sessions to complete and they were a magnitude smaller in scale) The problem for me would be finding players, as I think most ongoing games are 3E/3.5, Pathfinder or 4E. I think 1E and 2E games are probably harder to find unless you live in a densely populated area. [/QUOTE]
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I'm considering dropping Pathfinder to return to D&D 2e.
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