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I'm considering dropping Pathfinder to return to D&D 2e.
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<blockquote data-quote="Melhaic" data-source="post: 5451361" data-attributes="member: 57361"><p>I recently made the exact same transition as you, and had about the same gripes with the skill/feat system (esp. since fighters are garbage w/o them). A few simple port overs has made it a fun system for us, although I'm not sure how balanced the classes are. (Were the classes ever balanced in AD&d; I don't think so...)</p><p></p><p>1. Add skills and skill points as in Pathfinder, removing Knowledge. Retain NWPs for non-combat skills and flavor (players are more likely to have random skills like heraldry and basket weaving if the don't have to balance the vs. climb, stealth, etc.). Use whichever ability bonus for attribute you fin appropriate: I use to hit for Str, Ac mod for Dex, etc. Note that these will be smaller than the RAW bonuses for d20. Add a small (+1,+2) bonus for NWPs that relate to a skill (Fire-building: +1 to Survival when it could be useful, for example).</p><p>2. Allow the combat style Wps from Comp Fighter/Combat and Tactics. Fighters (only) get the weapon mastery rules from Combat and Tactics.</p><p>These replace combat feats.</p><p>3. I personally like ascending AC, so I flip that around and give THAC0 as an attack bonus (20-THAC0=Bonus). I also use the d20 save mechanic (w/ bonuses as per class and ability bonus from the skill section) vs. caster/spell level DC</p></blockquote><p></p>
[QUOTE="Melhaic, post: 5451361, member: 57361"] I recently made the exact same transition as you, and had about the same gripes with the skill/feat system (esp. since fighters are garbage w/o them). A few simple port overs has made it a fun system for us, although I'm not sure how balanced the classes are. (Were the classes ever balanced in AD&d; I don't think so...) 1. Add skills and skill points as in Pathfinder, removing Knowledge. Retain NWPs for non-combat skills and flavor (players are more likely to have random skills like heraldry and basket weaving if the don't have to balance the vs. climb, stealth, etc.). Use whichever ability bonus for attribute you fin appropriate: I use to hit for Str, Ac mod for Dex, etc. Note that these will be smaller than the RAW bonuses for d20. Add a small (+1,+2) bonus for NWPs that relate to a skill (Fire-building: +1 to Survival when it could be useful, for example). 2. Allow the combat style Wps from Comp Fighter/Combat and Tactics. Fighters (only) get the weapon mastery rules from Combat and Tactics. These replace combat feats. 3. I personally like ascending AC, so I flip that around and give THAC0 as an attack bonus (20-THAC0=Bonus). I also use the d20 save mechanic (w/ bonuses as per class and ability bonus from the skill section) vs. caster/spell level DC [/QUOTE]
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I'm considering dropping Pathfinder to return to D&D 2e.
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