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I'm considering dropping Pathfinder to return to D&D 2e.
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<blockquote data-quote="zonetrooper1" data-source="post: 5451939" data-attributes="member: 95921"><p>You make a lot of good points but i was going to use the skills from Pathfinder as NWP's and I was also going to allow the knowledge skill since my campaign is going to cover multiple settings and I want the characters to earn those skills as they play rather than choose them at creation. I always thought the Knowledge (local) etc.. skills were a little wonky because a character couldn't have local knowledge of everywhere they go. I'm going to use them, just make them very specific.</p><p>Combat and tactics is the only players option book I don't have. It seems that everyone up til now was advising to stay away from them entirely.</p><p>I think I'm going to leave the THAC0 the way it is. I never cared for the attack bonus in pathfinder. I thought it made characters too powerful too fast. To me the point of the game (other than fun) is to advance a character through difficult situations and to have yourself challenged intellectually as a person. Characters advance slowly in my campaign. The only bonus to attack should be from natural attributes, a class ability, or magic. </p><p> </p><p>Don't get me wrong. I appreciate your suggestions. These are just my opinions and probably my prejudice, because that's how we did it back in the day.<img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p></blockquote><p></p>
[QUOTE="zonetrooper1, post: 5451939, member: 95921"] You make a lot of good points but i was going to use the skills from Pathfinder as NWP's and I was also going to allow the knowledge skill since my campaign is going to cover multiple settings and I want the characters to earn those skills as they play rather than choose them at creation. I always thought the Knowledge (local) etc.. skills were a little wonky because a character couldn't have local knowledge of everywhere they go. I'm going to use them, just make them very specific. Combat and tactics is the only players option book I don't have. It seems that everyone up til now was advising to stay away from them entirely. I think I'm going to leave the THAC0 the way it is. I never cared for the attack bonus in pathfinder. I thought it made characters too powerful too fast. To me the point of the game (other than fun) is to advance a character through difficult situations and to have yourself challenged intellectually as a person. Characters advance slowly in my campaign. The only bonus to attack should be from natural attributes, a class ability, or magic. Don't get me wrong. I appreciate your suggestions. These are just my opinions and probably my prejudice, because that's how we did it back in the day.:lol: [/QUOTE]
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I'm considering dropping Pathfinder to return to D&D 2e.
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