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I'm considering dropping Pathfinder to return to D&D 2e.
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<blockquote data-quote="Melhaic" data-source="post: 5452576" data-attributes="member: 57361"><p>I was saying that I would simply turn the math around from a descending THAC0 vs. descending AC system to a ascending Attack bonus vs. ascending AC system; the hit probability (and therefore power level) remain the same with either system. The attack bonus is meant to be used in place of rather than in addition to THAC0. I guess I like addition better than subtraction mathematically, and it seems my players can to it more quickly at the table.</p><p></p><p>The low power level and the slower power curve you mention are exactly the reasons I chose to play 2e rather than a d20 system, along with the more flexible rulings-based play style. None of these changes really affect the level of grittiness that I am looking for and old school AD&D gives me.</p><p></p><p>As for the skill system: the Pathfinder skills are there for anything that we roll for generally, and I'm not finished tweaking it. Knowledge skills are one of those things in flux right now. The additional NWPs are used more or less for roleplaying purposes, sort of like secondary skills. For example, one character used to be a whaler and has navigation NWP and several ranks in the swim skill (he also uses a harpoon; when was there last time you saw a 3.x player using a harpoon?).</p><p></p><p>The Combat and Tactics is hit or miss at best. There's some good stuff, but the combat system is wonky at best. The bits that I use the most are the pseudo feats that first appeared in the Fighters handbook for using WPs for style specializations and such. I also allow the weapon mastery rules for single classed fighters (w/ lots of roleplay tie ins) to give them something, otherwise they are certainly the poor cousins of AD&D.</p></blockquote><p></p>
[QUOTE="Melhaic, post: 5452576, member: 57361"] I was saying that I would simply turn the math around from a descending THAC0 vs. descending AC system to a ascending Attack bonus vs. ascending AC system; the hit probability (and therefore power level) remain the same with either system. The attack bonus is meant to be used in place of rather than in addition to THAC0. I guess I like addition better than subtraction mathematically, and it seems my players can to it more quickly at the table. The low power level and the slower power curve you mention are exactly the reasons I chose to play 2e rather than a d20 system, along with the more flexible rulings-based play style. None of these changes really affect the level of grittiness that I am looking for and old school AD&D gives me. As for the skill system: the Pathfinder skills are there for anything that we roll for generally, and I'm not finished tweaking it. Knowledge skills are one of those things in flux right now. The additional NWPs are used more or less for roleplaying purposes, sort of like secondary skills. For example, one character used to be a whaler and has navigation NWP and several ranks in the swim skill (he also uses a harpoon; when was there last time you saw a 3.x player using a harpoon?). The Combat and Tactics is hit or miss at best. There's some good stuff, but the combat system is wonky at best. The bits that I use the most are the pseudo feats that first appeared in the Fighters handbook for using WPs for style specializations and such. I also allow the weapon mastery rules for single classed fighters (w/ lots of roleplay tie ins) to give them something, otherwise they are certainly the poor cousins of AD&D. [/QUOTE]
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I'm considering dropping Pathfinder to return to D&D 2e.
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