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I'm curious about the RPGA...
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<blockquote data-quote="NiTessine" data-source="post: 2956983" data-attributes="member: 475"><p>It's a bit of both, really. In regional and metaregional adventures, I really do get the sense that I'm doing something meaningful in terms of the long-term plot, because I've been around long enough to see the campaign consequences for several modules actually bear fruit and had the plot take the next step forward, in a direction where we pushed it when we played the module. In Core adventures, which have a larger player base, I generally don't get that sense, but they tend to be a bit different in that there are less often a variety of possible outcomes. You either succeed in your mission or you don't. There are exceptions (such as the retired Children of the Dust trilogy), of course.</p><p></p><p>I live in Finland, which is a part of the Principality of Naerie region, in the Splintered Suns metaregion (it's a part of the United Kingdom of Ahlissa, on the eastern coast of the Azure Sea). To the northwest, we have the Free Kingdom of Onnwal (United Kingdom and Ireland). At the end of last campaign year, Onnwal finally drove out the last organised Scarlet Brotherhood forces from their country, in a big event in GenCon UK. In one our own regional modules this year, we're seeing the splash effect, when a Scarlet Brotherhood war criminal flees south along the coast. We've also had some overlap with the plots of the Kingdom of Sunndi (the Beneluc countries) to the east, in the past. Our own regional storylines tend to be a lot less epic, so there isn't as much splash, but we have plans to do something with Keoland (New York, I think. They're on the opposite side of the big pond, both in Greyhawk and the real world) next year.</p><p></p><p>So, yeah, there is a sense of a living world. It doesn't always make sense and there are contradictions and the occasional bad module, but I've never really had a bad gaming experience in Living Greyhawk.</p><p></p><p>There's always someone suggesting that history thing on one of the LG forums or mailing lists at regular intervals. It hasn't been done yet, and I doubt it ever will, due to the sheer amount of work it'd take to compile the last six years of what's happened in every region and compile it into something resembling a logical whole.</p></blockquote><p></p>
[QUOTE="NiTessine, post: 2956983, member: 475"] It's a bit of both, really. In regional and metaregional adventures, I really do get the sense that I'm doing something meaningful in terms of the long-term plot, because I've been around long enough to see the campaign consequences for several modules actually bear fruit and had the plot take the next step forward, in a direction where we pushed it when we played the module. In Core adventures, which have a larger player base, I generally don't get that sense, but they tend to be a bit different in that there are less often a variety of possible outcomes. You either succeed in your mission or you don't. There are exceptions (such as the retired Children of the Dust trilogy), of course. I live in Finland, which is a part of the Principality of Naerie region, in the Splintered Suns metaregion (it's a part of the United Kingdom of Ahlissa, on the eastern coast of the Azure Sea). To the northwest, we have the Free Kingdom of Onnwal (United Kingdom and Ireland). At the end of last campaign year, Onnwal finally drove out the last organised Scarlet Brotherhood forces from their country, in a big event in GenCon UK. In one our own regional modules this year, we're seeing the splash effect, when a Scarlet Brotherhood war criminal flees south along the coast. We've also had some overlap with the plots of the Kingdom of Sunndi (the Beneluc countries) to the east, in the past. Our own regional storylines tend to be a lot less epic, so there isn't as much splash, but we have plans to do something with Keoland (New York, I think. They're on the opposite side of the big pond, both in Greyhawk and the real world) next year. So, yeah, there is a sense of a living world. It doesn't always make sense and there are contradictions and the occasional bad module, but I've never really had a bad gaming experience in Living Greyhawk. There's always someone suggesting that history thing on one of the LG forums or mailing lists at regular intervals. It hasn't been done yet, and I doubt it ever will, due to the sheer amount of work it'd take to compile the last six years of what's happened in every region and compile it into something resembling a logical whole. [/QUOTE]
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