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<blockquote data-quote="Mercule" data-source="post: 2179641" data-attributes="member: 5100"><p>I've always been a HeroForge user, but I really needed something <u>now</u> to handle some of the house rules I've made. So, I decided to give PCGen another try. I've always found PCGen to be a bit slow and cumbersome so, although I've played with it on and off since the early days, I've never really found it that useful (thus HeroForge).</p><p> </p><p>Well, color me impressed with the current version. I poked at some of the documentation over the last couple of days, mainly on my lunch hour. Then, last night, I started cutting deeply into the data files. In about five hours, including a break to talk on the phone and splitting my attension with Medium on TV, I made quite a few substantive changes.</p><p> </p><p>I set up my own campaign, completely divorcing it from the RSRD stuff that I'm using as a baseline. I added a new game mode. I added Class Defense. I changed all the armor and barding to use the UA rules for "Armor as DR". Cleric and Druid are now spontaneous casters. Swashbuckler is added, as are a couple of campaign-specific weapons. On top of that, I even got the chance to convert my wife's character (Swashbuckler) over to PCGen and create three NPC Druids, and their companions. And all the math was right.</p><p> </p><p>Not to shabby for what was probably a net of 3.5 to 4 hours worth of work. In addition to all that, I'm pretty sure I see how to implement Weapon Groups from UA, spell points, and Warlock abilities.</p><p> </p><p>Now, if there was just a way to get a print-off that looked as polished as HeroForge's.</p></blockquote><p></p>
[QUOTE="Mercule, post: 2179641, member: 5100"] I've always been a HeroForge user, but I really needed something [u]now[/u] to handle some of the house rules I've made. So, I decided to give PCGen another try. I've always found PCGen to be a bit slow and cumbersome so, although I've played with it on and off since the early days, I've never really found it that useful (thus HeroForge). Well, color me impressed with the current version. I poked at some of the documentation over the last couple of days, mainly on my lunch hour. Then, last night, I started cutting deeply into the data files. In about five hours, including a break to talk on the phone and splitting my attension with Medium on TV, I made quite a few substantive changes. I set up my own campaign, completely divorcing it from the RSRD stuff that I'm using as a baseline. I added a new game mode. I added Class Defense. I changed all the armor and barding to use the UA rules for "Armor as DR". Cleric and Druid are now spontaneous casters. Swashbuckler is added, as are a couple of campaign-specific weapons. On top of that, I even got the chance to convert my wife's character (Swashbuckler) over to PCGen and create three NPC Druids, and their companions. And all the math was right. Not to shabby for what was probably a net of 3.5 to 4 hours worth of work. In addition to all that, I'm pretty sure I see how to implement Weapon Groups from UA, spell points, and Warlock abilities. Now, if there was just a way to get a print-off that looked as polished as HeroForge's. [/QUOTE]
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