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I'm DM'ing a Player Who Just Announced his Bard is a Kleptomaniac Pickpocket. Crap.
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<blockquote data-quote="gizmo33" data-source="post: 4805542" data-attributes="member: 30001"><p>Ok, so it works like this:</p><p> </p><p>Wandering into the astral sea and killing githyanki and their dragon pets - sensible.</p><p> </p><p>Stealing rolls of twine and copper pieces from city folk - deadly and stupid.</p><p> </p><p>I guess a DM can rationalize anything in his world, but this seems odd. The bottom line here I think is that you, as the DM, just don't like the choice of "adventuring" that this player is making. You'd rather him destroy the One Ring or Save the Princess or what-have-you. Your choices of what constitutes "adventure" shouldn't be considered any more silly than his. Frankly, I think you should be grateful that your player takes enough of an interest in the campaign world that he's actually motivated to do *something* with his character other than sit around and wait to be sent on a mission by an NPC.</p><p> </p><p>Granted, swiping things from NPCs can be a little puckish and juvenile - but I'd give it a fair shake. There are plenty of adventure hooks, maps and stuff, that this can lead to. Heck - if his fame as a pickpocket gets out, he could be hired by people to get things back for them. The best thing is probably just let it run it's course - the NPCs aren't real people so no one's getting hurt. I think it's good practice for a DM to not be too judgemental about how players want to play the game. (Of course inter-player conflict is another issue - I'm assuming his targets will be NPCs.)</p></blockquote><p></p>
[QUOTE="gizmo33, post: 4805542, member: 30001"] Ok, so it works like this: Wandering into the astral sea and killing githyanki and their dragon pets - sensible. Stealing rolls of twine and copper pieces from city folk - deadly and stupid. I guess a DM can rationalize anything in his world, but this seems odd. The bottom line here I think is that you, as the DM, just don't like the choice of "adventuring" that this player is making. You'd rather him destroy the One Ring or Save the Princess or what-have-you. Your choices of what constitutes "adventure" shouldn't be considered any more silly than his. Frankly, I think you should be grateful that your player takes enough of an interest in the campaign world that he's actually motivated to do *something* with his character other than sit around and wait to be sent on a mission by an NPC. Granted, swiping things from NPCs can be a little puckish and juvenile - but I'd give it a fair shake. There are plenty of adventure hooks, maps and stuff, that this can lead to. Heck - if his fame as a pickpocket gets out, he could be hired by people to get things back for them. The best thing is probably just let it run it's course - the NPCs aren't real people so no one's getting hurt. I think it's good practice for a DM to not be too judgemental about how players want to play the game. (Of course inter-player conflict is another issue - I'm assuming his targets will be NPCs.) [/QUOTE]
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I'm DM'ing a Player Who Just Announced his Bard is a Kleptomaniac Pickpocket. Crap.
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