Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
I'm DM'ing a Player Who Just Announced his Bard is a Kleptomaniac Pickpocket. Crap.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="aboyd" data-source="post: 4806239" data-attributes="member: 44797"><p>That doesn't seem odd to me in <em>some</em> ways. First of all, "killing githyanki" may be done as part of a war or in isolation from the rest of gith civilization. In those ways, the characters may be able to escape consequences. If they kill a wicked powerful gith, it may be that no other gith stand up to retaliate, or that no other gith even see it happen. The dead may be written off as casualties of combat, and the leaders may soldier onward with grim determination rather than taking it personally.</p><p></p><p>However, with thievery, you risk getting caught by <em>everyone</em> and jailed. It is essentially a social crime rather than a war crime. Because of this societies tend to view them harshly in the sense that "it hurts all of us" (as opposed to "honoring our fallen" in a war sense).</p><p></p><p>Also, you kill some monsters and likely the whole party is on board and ready to oppose enemies with solidarity. You pickpocket your way into jail behind the other players' backs, you have no solidarity. You may rot in jail while the rest of the group goes after hobgoblins. That's not just a metagame consequence, that's an in-character reality, too.</p><p></p><p>Of course, if the DM is cool with it and the players are on board, I think becoming thieves sounds fun. I've often daydreamed about a low level game where wizards & rogues & bards coordinate -- the wizards using Mage Hand and Open/Close to aid rogues who snatch what they can, and the bards using social skills to talk their way out of jail time if caught.</p><p></p><p>So, I think your way of looking at it is reasonable, but I think this is also a valid perspective:</p><p></p><p>Using teamwork to overcome monstrous enemies who endanger civilization (and who write off their dead as "cost of war") - sensible.</p><p></p><p>Splitting the party so one player can hog the spotlight and make enemies of entire towns - injurious and stupid.</p></blockquote><p></p>
[QUOTE="aboyd, post: 4806239, member: 44797"] That doesn't seem odd to me in [i]some[/i] ways. First of all, "killing githyanki" may be done as part of a war or in isolation from the rest of gith civilization. In those ways, the characters may be able to escape consequences. If they kill a wicked powerful gith, it may be that no other gith stand up to retaliate, or that no other gith even see it happen. The dead may be written off as casualties of combat, and the leaders may soldier onward with grim determination rather than taking it personally. However, with thievery, you risk getting caught by [i]everyone[/i] and jailed. It is essentially a social crime rather than a war crime. Because of this societies tend to view them harshly in the sense that "it hurts all of us" (as opposed to "honoring our fallen" in a war sense). Also, you kill some monsters and likely the whole party is on board and ready to oppose enemies with solidarity. You pickpocket your way into jail behind the other players' backs, you have no solidarity. You may rot in jail while the rest of the group goes after hobgoblins. That's not just a metagame consequence, that's an in-character reality, too. Of course, if the DM is cool with it and the players are on board, I think becoming thieves sounds fun. I've often daydreamed about a low level game where wizards & rogues & bards coordinate -- the wizards using Mage Hand and Open/Close to aid rogues who snatch what they can, and the bards using social skills to talk their way out of jail time if caught. So, I think your way of looking at it is reasonable, but I think this is also a valid perspective: Using teamwork to overcome monstrous enemies who endanger civilization (and who write off their dead as "cost of war") - sensible. Splitting the party so one player can hog the spotlight and make enemies of entire towns - injurious and stupid. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
I'm DM'ing a Player Who Just Announced his Bard is a Kleptomaniac Pickpocket. Crap.
Top