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I'm eager to receive feedback on this intuitive monster generator that I built based on econometric analysis of official monster data
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<blockquote data-quote="Stormonu" data-source="post: 9123662" data-attributes="member: 52734"><p>Could possibly program "themes" - which give higher chances (or automatic) of certain elements or abilities. For example, a fire themed creature would most likely have a direct fire attack or adds fire to its attacks and has resistance or immunity to fire.</p><p></p><p>Some of the themes I'd consider:</p><p></p><p>Fire - % chance of fire auras, fire resistance/immunity, fire cone attacks, added fire damage to attacks, flight</p><p>Lightning - % chance of lightning aura, lightning resistance/immunity, lightning line attacks, added lightning damage to attacks, teleportation</p><p>Cold - % chance of cold aura, cold resistance/immunity, cold cone attacks, added cold damage to attacks, chance to slow opponents</p><p>Poison - % chance of poison aura, poison resistance/immunity, poison cone attacks, add poison damage to attacks, add poisoned condition</p><p>Thunder - thunder resistance/immunity, thunder cone or aura attacks, add thunder damage to attacks, knockback/push abilities</p><p></p><p>With similar packages for Demons, Devils (beyond pure fiends), (True) Dragons age blocks, Corporeal Undead, Incorporeal Undead, Lycanthropes, Spellcasters (Wizard, Cleric, Warlock) and others, assuming they weren't already built into the monster type in the first place. Pretty much anything that might share a group of traits or abilities that could be macro'ed into the stat block so they didn't have to be added by hand and that would make sense as a group or package.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 9123662, member: 52734"] Could possibly program "themes" - which give higher chances (or automatic) of certain elements or abilities. For example, a fire themed creature would most likely have a direct fire attack or adds fire to its attacks and has resistance or immunity to fire. Some of the themes I'd consider: Fire - % chance of fire auras, fire resistance/immunity, fire cone attacks, added fire damage to attacks, flight Lightning - % chance of lightning aura, lightning resistance/immunity, lightning line attacks, added lightning damage to attacks, teleportation Cold - % chance of cold aura, cold resistance/immunity, cold cone attacks, added cold damage to attacks, chance to slow opponents Poison - % chance of poison aura, poison resistance/immunity, poison cone attacks, add poison damage to attacks, add poisoned condition Thunder - thunder resistance/immunity, thunder cone or aura attacks, add thunder damage to attacks, knockback/push abilities With similar packages for Demons, Devils (beyond pure fiends), (True) Dragons age blocks, Corporeal Undead, Incorporeal Undead, Lycanthropes, Spellcasters (Wizard, Cleric, Warlock) and others, assuming they weren't already built into the monster type in the first place. Pretty much anything that might share a group of traits or abilities that could be macro'ed into the stat block so they didn't have to be added by hand and that would make sense as a group or package. [/QUOTE]
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I'm eager to receive feedback on this intuitive monster generator that I built based on econometric analysis of official monster data
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