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I'm feeling really good about 5E, but where to from here?
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<blockquote data-quote="Mercurius" data-source="post: 6397250" data-attributes="member: 59082"><p>My issue with this is that if they focus most of their time on non-RPG stuff, I'm worried we won't see much RPG stuff. I mean I'm glad they want to strengthen the brand, but I just hope that the actual RPG doesn't get lost in the shuffle.</p><p></p><p></p><p></p><p>This definitely seems most likely, except for the presumably twice-yearly big story events.</p><p></p><p></p><p></p><p>I'm hoping for more 1E-style modules (32-pagers) but don't see WotC focusing on that. We'll probably see something the Dungeon Crawl Classics line that Goodman Games put out for 3E/4E.</p><p> </p><p></p><p></p><p>Only as big stories. I'm hoping to see more one-shots and AD&D-style modules, but as I said above, I don't really expect it from WotC.</p><p></p><p></p><p></p><p>Well I agree, but I do like buying a reading setting material, and splats that are strong in fluff and ideas. But I'm hoping for a quality-over-quantity approach.</p><p></p><p>Now while I'm glad they're avoiding the splat-a-month approach of the last couple editions, I do like the idea of <em>something</em> coming out every month, that there's something nice about knowing there's some D&D product coming out most months. It makes the edition feel alive. It could be on a rotating basis: splat, short adventure, part of a long adventure, setting book, reference book, etc. Imagine 2-3 splats a year, 4-6 adventures, 1-2 setting books, 1-2 miscellaneous other books - maybe 10 products a year. That would still be a more moderate total output than previous editions, but still give the feeling of the game being supported and developed.</p><p></p><p></p><p></p><p>I agree that we'll know more around New Year's - I'm guessing that's when they plan to publish the license, which will then create a cascade of events. Depending upon how that looks, we may either see a massive d20-esque boom, or a maelstrom of nerdrage.</p></blockquote><p></p>
[QUOTE="Mercurius, post: 6397250, member: 59082"] My issue with this is that if they focus most of their time on non-RPG stuff, I'm worried we won't see much RPG stuff. I mean I'm glad they want to strengthen the brand, but I just hope that the actual RPG doesn't get lost in the shuffle. This definitely seems most likely, except for the presumably twice-yearly big story events. I'm hoping for more 1E-style modules (32-pagers) but don't see WotC focusing on that. We'll probably see something the Dungeon Crawl Classics line that Goodman Games put out for 3E/4E. Only as big stories. I'm hoping to see more one-shots and AD&D-style modules, but as I said above, I don't really expect it from WotC. Well I agree, but I do like buying a reading setting material, and splats that are strong in fluff and ideas. But I'm hoping for a quality-over-quantity approach. Now while I'm glad they're avoiding the splat-a-month approach of the last couple editions, I do like the idea of [I]something[/I] coming out every month, that there's something nice about knowing there's some D&D product coming out most months. It makes the edition feel alive. It could be on a rotating basis: splat, short adventure, part of a long adventure, setting book, reference book, etc. Imagine 2-3 splats a year, 4-6 adventures, 1-2 setting books, 1-2 miscellaneous other books - maybe 10 products a year. That would still be a more moderate total output than previous editions, but still give the feeling of the game being supported and developed. I agree that we'll know more around New Year's - I'm guessing that's when they plan to publish the license, which will then create a cascade of events. Depending upon how that looks, we may either see a massive d20-esque boom, or a maelstrom of nerdrage. [/QUOTE]
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I'm feeling really good about 5E, but where to from here?
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