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I'm feeling really good about 5E, but where to from here?
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<blockquote data-quote="Li Shenron" data-source="post: 6397369" data-attributes="member: 1465"><p>I definitely agree on quality over quantity, and I too like strong fluff and ideas.</p><p></p><p>The problem with a "living" edition, is that I'm not the type that can ever keep up. I simply never played that game that much, even when I was playing it regularly, it was typically maybe maximum once every 2 weeks, and never with more than 2 groups. So the problem for me, is that if I feel I <em>have to</em> keep up, then I rather avoid a game altoghether, or stop at the core and as I said, "retreat to my cave" and ignore the edition evolution.</p><p></p><p>This is not a fantasy but a real problem for other people as well. Just read the recent interview to Mike Mearls when he explained that main problem of 4e was that the designers assumed everybody had in fact been following the whole evolution of 3e via splatbooks, 3.5 revision, and big modular books such as Bo9S and Complete Arcane/Mage. Mearls explains that 4e wasn't a huge step forward if you take into account all the evolution of 3e through splatbooks, but then WotC discovered that a large number of gamers did not in fact follow (at least not everything), and were not able to recognize 4e as a natural step but rather as an oddball coming out of nowhere.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6397369, member: 1465"] I definitely agree on quality over quantity, and I too like strong fluff and ideas. The problem with a "living" edition, is that I'm not the type that can ever keep up. I simply never played that game that much, even when I was playing it regularly, it was typically maybe maximum once every 2 weeks, and never with more than 2 groups. So the problem for me, is that if I feel I [I]have to[/I] keep up, then I rather avoid a game altoghether, or stop at the core and as I said, "retreat to my cave" and ignore the edition evolution. This is not a fantasy but a real problem for other people as well. Just read the recent interview to Mike Mearls when he explained that main problem of 4e was that the designers assumed everybody had in fact been following the whole evolution of 3e via splatbooks, 3.5 revision, and big modular books such as Bo9S and Complete Arcane/Mage. Mearls explains that 4e wasn't a huge step forward if you take into account all the evolution of 3e through splatbooks, but then WotC discovered that a large number of gamers did not in fact follow (at least not everything), and were not able to recognize 4e as a natural step but rather as an oddball coming out of nowhere. [/QUOTE]
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I'm feeling really good about 5E, but where to from here?
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