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I'm feeling really good about 5E, but where to from here?
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<blockquote data-quote="Greg K" data-source="post: 6398295" data-attributes="member: 5038"><p>Personally, I have no use for adventures, but I understand others do. As a DM, my one major dislike of 5e is most of the classes themselves. I like that spell casters are more balanced, but the classes themselves just irk me with too many hard coded abilities that don't fit my vision of my setting, a particular class I like as presented in an earlier version, or a particular take from fantasy and cultures that influence my tastes. Therefore, I want tools to aid the DM in modifying classes</p><p></p><p>1. I want tools for making subclasses matter at level one for all classes. </p><p>2. I want options for bringing back 2e specialty priests including unarmored clerics, more limited spell lists based on deity's spheres/domains but allows for multiple domains.</p><p>3. I want a class for a fighter/mage focused equally on both and another for a 3e Oriental Adventures shaman (monk/cleric hybrid) so as not to rely on multi-classing rules or archetype.</p><p>4. I want guidelines for swapping out things like the Rogue's Expertise (and thief's Use Magic Device), Bard's Jack of All trades and spell secrets, as well as several monk abilities.</p><p>5. I want a sorcerer that is about metamagic and not about weird bloodline abilities or wild magic.</p><p>6. I want classes for Divine bards, Nature casting bards rather than jack of all trades. I also want monks enhanced by casting nature, divine, or arcane magic rather than ki,</p></blockquote><p></p>
[QUOTE="Greg K, post: 6398295, member: 5038"] Personally, I have no use for adventures, but I understand others do. As a DM, my one major dislike of 5e is most of the classes themselves. I like that spell casters are more balanced, but the classes themselves just irk me with too many hard coded abilities that don't fit my vision of my setting, a particular class I like as presented in an earlier version, or a particular take from fantasy and cultures that influence my tastes. Therefore, I want tools to aid the DM in modifying classes 1. I want tools for making subclasses matter at level one for all classes. 2. I want options for bringing back 2e specialty priests including unarmored clerics, more limited spell lists based on deity's spheres/domains but allows for multiple domains. 3. I want a class for a fighter/mage focused equally on both and another for a 3e Oriental Adventures shaman (monk/cleric hybrid) so as not to rely on multi-classing rules or archetype. 4. I want guidelines for swapping out things like the Rogue's Expertise (and thief's Use Magic Device), Bard's Jack of All trades and spell secrets, as well as several monk abilities. 5. I want a sorcerer that is about metamagic and not about weird bloodline abilities or wild magic. 6. I want classes for Divine bards, Nature casting bards rather than jack of all trades. I also want monks enhanced by casting nature, divine, or arcane magic rather than ki, [/QUOTE]
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I'm feeling really good about 5E, but where to from here?
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