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I'm gaming again! also, how to make a simpler campaign?
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<blockquote data-quote="zyzzyr" data-source="post: 1802598" data-attributes="member: 1867"><p>Hi everyone,</p><p></p><p>I am starting up a new campaign and I'm really happy to say that I'm back!</p><p></p><p>I haven't played now in over a year and a bit. I had two groups -- one of which fell apart due to time issues, and the other which fell apart since the storyline was a little too complicated. Also, half the group moved across the country.</p><p></p><p>I've recently hooked up a Teamspeak server (<a href="http://www.goteamspeak.com" target="_blank">www.goteamspeak.com</a>) which allows us to communicate by voice, real-time, for free -- i.e. no long distance charges. We've decided to get the group back together and game over our computers.</p><p></p><p>So as DM, it's fallen to me to plan the new campaign. The last one was overly complex -- we played about once a month, and sometimes adventures would take almost a year to get through. Combat was unwieldy with 20 - 30 combatants. The world was also too big.</p><p></p><p>I'd like to plan a new campaign, in a smaller, simpler world. I'd like the adventures to fit within a single 3 - 4 hour session, from start to finish. I want the plot to be easy enough to follow, the villains to be easily identified, the battles to be small but interesting.</p><p></p><p>What I've been thinking about is to move the minutia into email. I'd like to start the adventure, on the mikes, once the adventurers are at the entrance to the dungeon (or area), and end the adventure once they get to the end (or bottom). Then in an email, I would follow up with what people wanted to do in town, etc. I would also take a few more liberties with travel -- in a typical gaming session I would roleplay travel, along with who you interact with, watch order, etc. but over the mikes I'd just make up what happened on my own (based on some die rolls) to keep only the interesting stuff.</p><p></p><p>Where I'm stuck is that I'll need a pile of short but interesting adventures. I can only come up with a few 5 - 8 room dungeons that are interesting to a motley group of 3 - 5 treasure seekers. Keeping in mind of course that we want to keep all adventures to 3 - 4 hours! I'm also a bit stretched to keep small but interesting battles, within small but interesting dungeons!</p><p></p><p>Finally, I am struggling a bit to come up with a small but interesting campaign world for the adventures to take place in! I don't want to do anything quite so simplistic as an island nation since I do want some inter-nation intrigue and mystery -- I was thnking 8 - 10 countries would be ideal.</p><p></p><p>Any help on these are appreciated, and it's great to be back!</p><p></p><p>Zyzzyr</p></blockquote><p></p>
[QUOTE="zyzzyr, post: 1802598, member: 1867"] Hi everyone, I am starting up a new campaign and I'm really happy to say that I'm back! I haven't played now in over a year and a bit. I had two groups -- one of which fell apart due to time issues, and the other which fell apart since the storyline was a little too complicated. Also, half the group moved across the country. I've recently hooked up a Teamspeak server ([url]www.goteamspeak.com[/url]) which allows us to communicate by voice, real-time, for free -- i.e. no long distance charges. We've decided to get the group back together and game over our computers. So as DM, it's fallen to me to plan the new campaign. The last one was overly complex -- we played about once a month, and sometimes adventures would take almost a year to get through. Combat was unwieldy with 20 - 30 combatants. The world was also too big. I'd like to plan a new campaign, in a smaller, simpler world. I'd like the adventures to fit within a single 3 - 4 hour session, from start to finish. I want the plot to be easy enough to follow, the villains to be easily identified, the battles to be small but interesting. What I've been thinking about is to move the minutia into email. I'd like to start the adventure, on the mikes, once the adventurers are at the entrance to the dungeon (or area), and end the adventure once they get to the end (or bottom). Then in an email, I would follow up with what people wanted to do in town, etc. I would also take a few more liberties with travel -- in a typical gaming session I would roleplay travel, along with who you interact with, watch order, etc. but over the mikes I'd just make up what happened on my own (based on some die rolls) to keep only the interesting stuff. Where I'm stuck is that I'll need a pile of short but interesting adventures. I can only come up with a few 5 - 8 room dungeons that are interesting to a motley group of 3 - 5 treasure seekers. Keeping in mind of course that we want to keep all adventures to 3 - 4 hours! I'm also a bit stretched to keep small but interesting battles, within small but interesting dungeons! Finally, I am struggling a bit to come up with a small but interesting campaign world for the adventures to take place in! I don't want to do anything quite so simplistic as an island nation since I do want some inter-nation intrigue and mystery -- I was thnking 8 - 10 countries would be ideal. Any help on these are appreciated, and it's great to be back! Zyzzyr [/QUOTE]
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