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I'm gaming again! also, how to make a simpler campaign?
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<blockquote data-quote="zyzzyr" data-source="post: 1803621" data-attributes="member: 1867"><p>Hi,</p><p></p><p>Thanks for the reply.</p><p></p><p>A dungeon crawl is exactly what I'm trying to avoid, actually. What I'm trying to do is build a bunch of 12 rooms or less areas, each of them interesting and strongly story-based, and each with very interesting or unique features. One question would be, for example: why would small dungeons exist? One case would be something like a small, old temple, or perhaps a mid-level sorcerer's abode. But how to integrate this with orcs and goblins and so on? Perhaps shrines instead of temples, animal lairs instead of dwarven ruins?</p><p></p><p>As to connectivity, I was going to use OpenRPG but it was a little too steep a learning curve, so instead I thought I would set up a table, use miniatures, then use a webcam to take a picture of mini location.</p></blockquote><p></p>
[QUOTE="zyzzyr, post: 1803621, member: 1867"] Hi, Thanks for the reply. A dungeon crawl is exactly what I'm trying to avoid, actually. What I'm trying to do is build a bunch of 12 rooms or less areas, each of them interesting and strongly story-based, and each with very interesting or unique features. One question would be, for example: why would small dungeons exist? One case would be something like a small, old temple, or perhaps a mid-level sorcerer's abode. But how to integrate this with orcs and goblins and so on? Perhaps shrines instead of temples, animal lairs instead of dwarven ruins? As to connectivity, I was going to use OpenRPG but it was a little too steep a learning curve, so instead I thought I would set up a table, use miniatures, then use a webcam to take a picture of mini location. [/QUOTE]
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