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<blockquote data-quote="DaveStebbins" data-source="post: 828074" data-attributes="member: 1427"><p>My points have all been brought up by others, but since I had the following essay to hand, I thought I'd post it. I originally composed and posted it on the DnD-L mailing list in December of 1999. Feel free to use any bits that appeal to you. The only change I've made is to add "well over" to the length of time I've been playing.</p><p></p><p>Why I like Role Playing Games (RPGs)</p><p>by Dave Stebbins</p><p></p><p>Let's face it, the reason most people do any hobby is because</p><p>they enjoy it. There are several main elements inherent to RPGs</p><p>which lead to great enjoyment on my part. I'll try to (briefly)</p><p>discuss each one. Since Dungeons and Dragons is basically the</p><p>only RPG I have played, any specific points will refer to that game.</p><p></p><p>The first element of RPGs which I like is storytelling, perhaps</p><p>one of the oldest and most universal forms of entertainment. The</p><p>admixture of background atmosphere, plots, characters, and</p><p>conflicts make each RPG session very similar to reading a book.</p><p>It stimulates the imagination to no end.</p><p></p><p>A second element of RPGs is that the players are active</p><p>participants. TV, movies, and even books, are passive forms</p><p>of entertainment where the action is already plotted out. In an</p><p>RPG the participants actively affect the direction and the</p><p>outcome of the story. Active participation is one of the</p><p>elements that makes video games (and games in general) so</p><p>popular.</p><p></p><p>Unlike many games, where your friends are your opponents and</p><p>the objective is to win at their expense, RPGs are cooperative</p><p>efforts. In most RPGs the opponents are fictional and the</p><p>players all work together to overcome the challenges they</p><p>face. Though one member of the group is usually apart from the</p><p>others, his role is more that of a storyteller, referee and/or</p><p>facilitator than an opponent to the players. If the players</p><p>are successful, everyone has a good time; everyone feels like</p><p>a winner. RPGs combine the positive social feelings obtained</p><p>from team sports and just hanging out with friends, without</p><p>the inter-personal tensions that can arise in competitive</p><p>situations.</p><p></p><p>In many games, each time you set up to play, you start out in</p><p>exactly the same way. What happened in the last game makes no</p><p>difference in the next. RPGs, on the other hand, evolve and</p><p>change as time goes on. Treasure which is found at the end of</p><p>one adventure can be used in the next. As the players'</p><p>characters complete adventures, the characters become better</p><p>at what they do. The characters eventually grow from green</p><p>beginners into true heroes, and the challenges they face</p><p>and overcome grow with them. Each adventure, each story, is</p><p>different and a sense of history and familiarity develops</p><p>with the characters. This is also part of the popularity of</p><p>book and movie sequals, as well as TV drama series and</p><p>superhero comic books. Favorite villians can re-appear in</p><p>recurring roles also.</p><p></p><p>To summarize, RPGs combine many of the elements that make</p><p>other forms of entertainment popular. These elements have</p><p>sustained my interest in RPGs for well over 20 years now, and I</p><p>don't see myself losing interest anytime soon.</p><p></p><p>-Dave</p><p>"Be who you are and say what you feel 'cause people who mind don't matter and people who matter don't mind." --Theodor Suess Geisel (1904-1991), writer</p></blockquote><p></p>
[QUOTE="DaveStebbins, post: 828074, member: 1427"] My points have all been brought up by others, but since I had the following essay to hand, I thought I'd post it. I originally composed and posted it on the DnD-L mailing list in December of 1999. Feel free to use any bits that appeal to you. The only change I've made is to add "well over" to the length of time I've been playing. Why I like Role Playing Games (RPGs) by Dave Stebbins Let's face it, the reason most people do any hobby is because they enjoy it. There are several main elements inherent to RPGs which lead to great enjoyment on my part. I'll try to (briefly) discuss each one. Since Dungeons and Dragons is basically the only RPG I have played, any specific points will refer to that game. The first element of RPGs which I like is storytelling, perhaps one of the oldest and most universal forms of entertainment. The admixture of background atmosphere, plots, characters, and conflicts make each RPG session very similar to reading a book. It stimulates the imagination to no end. A second element of RPGs is that the players are active participants. TV, movies, and even books, are passive forms of entertainment where the action is already plotted out. In an RPG the participants actively affect the direction and the outcome of the story. Active participation is one of the elements that makes video games (and games in general) so popular. Unlike many games, where your friends are your opponents and the objective is to win at their expense, RPGs are cooperative efforts. In most RPGs the opponents are fictional and the players all work together to overcome the challenges they face. Though one member of the group is usually apart from the others, his role is more that of a storyteller, referee and/or facilitator than an opponent to the players. If the players are successful, everyone has a good time; everyone feels like a winner. RPGs combine the positive social feelings obtained from team sports and just hanging out with friends, without the inter-personal tensions that can arise in competitive situations. In many games, each time you set up to play, you start out in exactly the same way. What happened in the last game makes no difference in the next. RPGs, on the other hand, evolve and change as time goes on. Treasure which is found at the end of one adventure can be used in the next. As the players' characters complete adventures, the characters become better at what they do. The characters eventually grow from green beginners into true heroes, and the challenges they face and overcome grow with them. Each adventure, each story, is different and a sense of history and familiarity develops with the characters. This is also part of the popularity of book and movie sequals, as well as TV drama series and superhero comic books. Favorite villians can re-appear in recurring roles also. To summarize, RPGs combine many of the elements that make other forms of entertainment popular. These elements have sustained my interest in RPGs for well over 20 years now, and I don't see myself losing interest anytime soon. -Dave "Be who you are and say what you feel 'cause people who mind don't matter and people who matter don't mind." --Theodor Suess Geisel (1904-1991), writer [/QUOTE]
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