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<blockquote data-quote="Stormonu" data-source="post: 9269386" data-attributes="member: 52734"><p>Last 5E D&D I ran was our Saltmarsh game, I think that ended in 2020. Been on the other side of the DM's for D&D for the most part (I've run Halloween D&D games, and a couple other systems as one-shots). It's been quite eye-opening to be a player and tempered my DMing in the process - especially in being more tolerant to players wanting input in the world/background and how their characters fit.</p><p></p><p>At times, it does seem older D&D was more of a survivalist game and about just keeping from getting yourself killed. The players I have been around with for 5E want more than that - they want to make an impact in the world and often have long-term goals they want to accomplish rather than to dragged along from dungeon to dungeon by events outside their control. I feel like I'm not describing it well - in 2E and before, it always seemed like the players were behind the eight ball and struggling to just tread water as they are swept along on the current. 3E, you could tread water, and might be able to swim parallel to the shore. 5E feels more like the players have enough tools to be able have a hand at the tiller, even if they don't quite know what's beyond the horizon.</p><p></p><p>I'm being a DM's assistant in a 5E game now (Tyranny of Dragons) and being in the middle has a weird feeling. I can sense the desire from the main DM to present something interesting and yet challenging without being overwhelmed. From the players, I can sense the desire to kick back and have fun while being engaged with the story. There's some "feeling out" going on both sides, and in the end they want the same thing - that the time they spend together tells an interesting and entertaining story, using the D&D rules do so. </p><p></p><p>I hope in the near future to be running a Dragonlance game and taken all the latest knowledge I've accumilated and make it an enjoyable experience for both sides of the screen. I like D&D, and 5E especially. The game has its quirks, but as long as the result is that both sides feel like it is time well-spent with a story worth telling afterward - well, to me that's more important than any old pile of rules or system.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 9269386, member: 52734"] Last 5E D&D I ran was our Saltmarsh game, I think that ended in 2020. Been on the other side of the DM's for D&D for the most part (I've run Halloween D&D games, and a couple other systems as one-shots). It's been quite eye-opening to be a player and tempered my DMing in the process - especially in being more tolerant to players wanting input in the world/background and how their characters fit. At times, it does seem older D&D was more of a survivalist game and about just keeping from getting yourself killed. The players I have been around with for 5E want more than that - they want to make an impact in the world and often have long-term goals they want to accomplish rather than to dragged along from dungeon to dungeon by events outside their control. I feel like I'm not describing it well - in 2E and before, it always seemed like the players were behind the eight ball and struggling to just tread water as they are swept along on the current. 3E, you could tread water, and might be able to swim parallel to the shore. 5E feels more like the players have enough tools to be able have a hand at the tiller, even if they don't quite know what's beyond the horizon. I'm being a DM's assistant in a 5E game now (Tyranny of Dragons) and being in the middle has a weird feeling. I can sense the desire from the main DM to present something interesting and yet challenging without being overwhelmed. From the players, I can sense the desire to kick back and have fun while being engaged with the story. There's some "feeling out" going on both sides, and in the end they want the same thing - that the time they spend together tells an interesting and entertaining story, using the D&D rules do so. I hope in the near future to be running a Dragonlance game and taken all the latest knowledge I've accumilated and make it an enjoyable experience for both sides of the screen. I like D&D, and 5E especially. The game has its quirks, but as long as the result is that both sides feel like it is time well-spent with a story worth telling afterward - well, to me that's more important than any old pile of rules or system. [/QUOTE]
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