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<blockquote data-quote="MNblockhead" data-source="post: 9275738" data-attributes="member: 6796661"><p>My players and I enjoy D&D. It's our gaming version of comfort food. I don't find it hard to challenge players at lower levels. At higher levels, it is less about not being able to challenge them but that it just become so much more work to prep and run good encounters because things get so gonzo and complicated. Even with bog standard, "level appropriate" monsters, it can be really deadly. Check out blog and books series "The Monsters Know What They're Doing." But the DM does have to put more thought into the tactics of encounters than in other systems. </p><p></p><p>I'm running Warhammer Fantasy Roleplay 4e now, and I think it hits the sweet spot for me. It can be much deadlier. You can seriously outclass a foe, but a few bad rolls by the PCs and some good roles by the NPCs/monsters can maim or kill the PCs. At the same time it doesn't do this by taking away options. The character creation and progression rules given many options for players to build with. You start out much more squishy than D&D but you can build out very powerful characters, but you don't need to beef up every foe with extra HP (wounds in WFRP), etc. Maybe most of the time the goblins, bandits, etc. are going to be pushovers for experienced PCs, but it there is always the very real chance of that things will go south for the PCs if the dice are not with them. </p><p></p><p>After our WFRP campaign is done in a year or so, maybe we will be in the mood again for some gonzo 5e and will check out the 2024 rules at that time. But for now WFRP has been a nice change of pace while still being in a mostly familiar fantasy genre.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 9275738, member: 6796661"] My players and I enjoy D&D. It's our gaming version of comfort food. I don't find it hard to challenge players at lower levels. At higher levels, it is less about not being able to challenge them but that it just become so much more work to prep and run good encounters because things get so gonzo and complicated. Even with bog standard, "level appropriate" monsters, it can be really deadly. Check out blog and books series "The Monsters Know What They're Doing." But the DM does have to put more thought into the tactics of encounters than in other systems. I'm running Warhammer Fantasy Roleplay 4e now, and I think it hits the sweet spot for me. It can be much deadlier. You can seriously outclass a foe, but a few bad rolls by the PCs and some good roles by the NPCs/monsters can maim or kill the PCs. At the same time it doesn't do this by taking away options. The character creation and progression rules given many options for players to build with. You start out much more squishy than D&D but you can build out very powerful characters, but you don't need to beef up every foe with extra HP (wounds in WFRP), etc. Maybe most of the time the goblins, bandits, etc. are going to be pushovers for experienced PCs, but it there is always the very real chance of that things will go south for the PCs if the dice are not with them. After our WFRP campaign is done in a year or so, maybe we will be in the mood again for some gonzo 5e and will check out the 2024 rules at that time. But for now WFRP has been a nice change of pace while still being in a mostly familiar fantasy genre. [/QUOTE]
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