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I'm going to dismiss some players.
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<blockquote data-quote="Nightcloak" data-source="post: 2158371" data-attributes="member: 23862"><p>This would seem to be a reoccurring theme with DMs. Several here in the GMF have had similar issues in that the game wasn’t working for them and a player “issue” was involved. In fact, this is what inspired the description of “leader” in my Mission Statement. DMs end up being responsible for the players individually and as a social unit in addition to being responsible for that little detail knows as THE GAME. Not very easy at times…</p><p></p><p>The best advice I can give you is to remember one fact: You are a player too. You need to enjoy the game. If you don’t, then it will eat you from the inside out until it shows up in the game and something ugly happens. Take it from someone who was the DM 90% of the time since 79 and 99% from 99 until last year (two campaigns). I have been on “vacation” since then. I know from experience how things could go if you burn out… So don’t burn yourself out.</p><p></p><p>You need to do what is best for you. The million GP question is how do we remove four players from the game without costing you any friends?</p><p></p><p>1. Be honest. It worked for me.</p><p>2. See if any of the players have DM ambitions. He/she might just take several players off of your hands (then you can send them here <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />)</p><p>3. If not, then you may need to make some tough choices. Your best bet is to determine a way of taking players that removes you from the process. Seniority, for example. </p><p>4. Ask the players what they think is fair. Let them help with the tough choices. If they really want to play, then they need to take some of the responsibility also and get involved. There is no reason you need to be the bad guy here.</p><p></p><p></p><p>Hope these thoughts help you out. Good luck.</p></blockquote><p></p>
[QUOTE="Nightcloak, post: 2158371, member: 23862"] This would seem to be a reoccurring theme with DMs. Several here in the GMF have had similar issues in that the game wasn’t working for them and a player “issue” was involved. In fact, this is what inspired the description of “leader” in my Mission Statement. DMs end up being responsible for the players individually and as a social unit in addition to being responsible for that little detail knows as THE GAME. Not very easy at times… The best advice I can give you is to remember one fact: You are a player too. You need to enjoy the game. If you don’t, then it will eat you from the inside out until it shows up in the game and something ugly happens. Take it from someone who was the DM 90% of the time since 79 and 99% from 99 until last year (two campaigns). I have been on “vacation” since then. I know from experience how things could go if you burn out… So don’t burn yourself out. You need to do what is best for you. The million GP question is how do we remove four players from the game without costing you any friends? 1. Be honest. It worked for me. 2. See if any of the players have DM ambitions. He/she might just take several players off of your hands (then you can send them here ;)) 3. If not, then you may need to make some tough choices. Your best bet is to determine a way of taking players that removes you from the process. Seniority, for example. 4. Ask the players what they think is fair. Let them help with the tough choices. If they really want to play, then they need to take some of the responsibility also and get involved. There is no reason you need to be the bad guy here. Hope these thoughts help you out. Good luck. [/QUOTE]
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