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I'm going to dismiss some players.
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<blockquote data-quote="Blade of Desecration" data-source="post: 2159148" data-attributes="member: 27325"><p>I agree that rolling is a bad idea. People will get hard feelings if you just ask them to quit, but people will get really bitter if they think that they had to give up something enjoyable just because of sheer bad luck.</p><p>What I when I had this exact same problem was to split the qroup in two. I chose another groups "team captain" and we chose who was in our groups. I'd also suggest that you keep in contact with this other group. "Guest DMing" appearances would always be fun, and also a good way of finding out what the other group is doing. Also, you and the other groups DM can work together, by floating ideas past each other, pointing out problems and solutions, etc. You can even have the two groups mix it up occasionally, or have a big "get together", with the two groups both on the same mission, but either competing or helping each other. Like of a race to see which group can get to an artifact first. Have both of them go different routes, and have different obstacles to overcome, with you and the other DM joint DMing.</p></blockquote><p></p>
[QUOTE="Blade of Desecration, post: 2159148, member: 27325"] I agree that rolling is a bad idea. People will get hard feelings if you just ask them to quit, but people will get really bitter if they think that they had to give up something enjoyable just because of sheer bad luck. What I when I had this exact same problem was to split the qroup in two. I chose another groups "team captain" and we chose who was in our groups. I'd also suggest that you keep in contact with this other group. "Guest DMing" appearances would always be fun, and also a good way of finding out what the other group is doing. Also, you and the other groups DM can work together, by floating ideas past each other, pointing out problems and solutions, etc. You can even have the two groups mix it up occasionally, or have a big "get together", with the two groups both on the same mission, but either competing or helping each other. Like of a race to see which group can get to an artifact first. Have both of them go different routes, and have different obstacles to overcome, with you and the other DM joint DMing. [/QUOTE]
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