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I'm going to run a 1e game
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<blockquote data-quote="ExploderWizard" data-source="post: 4517082" data-attributes="member: 66434"><p>An AD&D round is 60 seconds long and divided into 10 six second segments. Every spell that didn't take a round or more to cast was given a casting time in segments. </p><p> </p><p>When initiative was rolled (higher wins on a d6) any attack on a spellcaster would come on a segment indicated by the number on the initiative roll. </p><p> </p><p>For example, Blastum begins casting a spell that takes 3 segments to cast at Gutboy Barrelhouse. They both roll initiative, Blastum gets a 1 and Gutboy gets a 5. Gutboy wins initiative and gets to attack Blastum first.</p><p>The attack comes on the 1st segment because of Blastum's bad roll. If Gutboy hits Blastum before the 3rd segment of the round is over then Blastum's spell is ruined. </p><p> </p><p>Considering the fact that spellcasters had to announce what spell was being cast in a given round BEFORE initiative was rolled and initiative was rolled every round, and then it could be disrupted very easily, the casters of past editions do not seem so overpowered after all.</p><p> </p><p>In 3E you had to give up your own action to have a hope of disrupting an enemy spell.</p><p> </p><p>In 4E there is no point in disrupting a spell......they don't do anything.<img src="http://www.enworld.org/forum/images/smilies/ponder.png" class="smilie" loading="lazy" alt=":hmm:" title="Hmmm :hmm:" data-shortname=":hmm:" /></p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 4517082, member: 66434"] An AD&D round is 60 seconds long and divided into 10 six second segments. Every spell that didn't take a round or more to cast was given a casting time in segments. When initiative was rolled (higher wins on a d6) any attack on a spellcaster would come on a segment indicated by the number on the initiative roll. For example, Blastum begins casting a spell that takes 3 segments to cast at Gutboy Barrelhouse. They both roll initiative, Blastum gets a 1 and Gutboy gets a 5. Gutboy wins initiative and gets to attack Blastum first. The attack comes on the 1st segment because of Blastum's bad roll. If Gutboy hits Blastum before the 3rd segment of the round is over then Blastum's spell is ruined. Considering the fact that spellcasters had to announce what spell was being cast in a given round BEFORE initiative was rolled and initiative was rolled every round, and then it could be disrupted very easily, the casters of past editions do not seem so overpowered after all. In 3E you had to give up your own action to have a hope of disrupting an enemy spell. In 4E there is no point in disrupting a spell......they don't do anything.:hmm: [/QUOTE]
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