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I'm going to run a 1e game
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<blockquote data-quote="Obryn" data-source="post: 4518035" data-attributes="member: 11821"><p>Alright, here are my basic thoughts on rules/houserules/etc....</p><p></p><p>(1) 4d6, drop low, arrange to taste.</p><p></p><p>(2) You're proficient in all weapons for your class. Fighters choose one weapon to Specialize in at 1st level; Paladins and Rangers do so at 3rd. Fighters can double-specialize at 6th. (3e really showed me that weapon proficiency limits add basically nothing to the game except added complexity & bookkeeping.)</p><p></p><p>(3) I'm using the Max Attribute by Race table, but Sex makes no difference. Use the Male column in all cases. (I'm not handicapping my female players who prefer female characters.) Per OSRIC, 18/00 = 19, should it ever matter. Keep in mind different racial limits to Exceptional Strength.</p><p></p><p>(4) Level limits are in force, but ignore the footnotes about high ability scores.</p><p></p><p>(5) Although I'm mostly using OSRIC rules for races and classes, the Monk and Bard are as-is from the 1e PHB.</p><p></p><p>(6) What the hey. I'll allow psionics, for added wackiness.</p><p></p><p>(7) Characters' <em>first</em> HP die can be no lower than half the maximum.</p><p></p><p>(8) All those weapons... Before closing to melee, weapon length breaks ties, and missile weapons beat long weapons. After closing to melee, speed factor breaks ties, and missile weapons always lose. (But remember that your Dex helps your Initiative if you have a missile weapon.) I'll give Weapon vs. AC a shot, when applicable, but reserve the right to drop it.</p><p></p><p>(9) No Unearthed Arcana. My book fell apart within a few hours after I got it, anyway.</p><p></p><p>(10) Secondary skills. No non-weapon proficiencies.</p><p></p><p>Thoughts? Criticisms? Additional things I could consider?</p><p></p><p>-O</p></blockquote><p></p>
[QUOTE="Obryn, post: 4518035, member: 11821"] Alright, here are my basic thoughts on rules/houserules/etc.... (1) 4d6, drop low, arrange to taste. (2) You're proficient in all weapons for your class. Fighters choose one weapon to Specialize in at 1st level; Paladins and Rangers do so at 3rd. Fighters can double-specialize at 6th. (3e really showed me that weapon proficiency limits add basically nothing to the game except added complexity & bookkeeping.) (3) I'm using the Max Attribute by Race table, but Sex makes no difference. Use the Male column in all cases. (I'm not handicapping my female players who prefer female characters.) Per OSRIC, 18/00 = 19, should it ever matter. Keep in mind different racial limits to Exceptional Strength. (4) Level limits are in force, but ignore the footnotes about high ability scores. (5) Although I'm mostly using OSRIC rules for races and classes, the Monk and Bard are as-is from the 1e PHB. (6) What the hey. I'll allow psionics, for added wackiness. (7) Characters' [I]first[/I] HP die can be no lower than half the maximum. (8) All those weapons... Before closing to melee, weapon length breaks ties, and missile weapons beat long weapons. After closing to melee, speed factor breaks ties, and missile weapons always lose. (But remember that your Dex helps your Initiative if you have a missile weapon.) I'll give Weapon vs. AC a shot, when applicable, but reserve the right to drop it. (9) No Unearthed Arcana. My book fell apart within a few hours after I got it, anyway. (10) Secondary skills. No non-weapon proficiencies. Thoughts? Criticisms? Additional things I could consider? -O [/QUOTE]
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