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I'm going to run a 1e game
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<blockquote data-quote="Obryn" data-source="post: 4518811" data-attributes="member: 11821"><p>Thanks for the excellent advice, everyone!</p><p></p><p>I know I'm being confusing with the no-UA-except-kinda thing, so I'll clarify. I'm mostly going to use OSRIC rules, except where I choose to use AD&D rules from the PHB & DMG. Generally, OSRIC rules trump AD&D rules, but AD&D rules add finer detail when I feel like it. (Rationale: My players will have easy access to OSRIC for spells and whatnot. They don't all have access to the 1e PHB.)</p><p></p><p>As for free proficiencies and free specializations.... My thinking is three-fold.</p><p></p><p>(1) I never remember weapon proficiencies being important in my 1e or 2e games. Largely, they were just a time-waster at character creation - since really, you just use whatever weapons you're good at. I suppose it makes a difference for found items, but honestly - most of those seem to be longswords in published modules <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>(2) It gives Fighters some oomph, compared to their close cousins. Really, on my reading, they get kinda shafted compared to rangers and paladins. Am I missing something?</p><p></p><p>(3) It's a way to differentiate fighters' offensive abilities even at levels 1-2.</p><p></p><p>Now, I fully confess that I'm rusty with 1e and therefore may be screwing up my combat math. So your words of caution are helpful, and I'll take them into consideration. It's tough to think that 2 hp of damage really is significant in 1e; it's all about changing my mindset.</p><p></p><p>FWIW, I plan on using the OSRIC variant of specialization. I do like the idea of giving extra attacks as if you're 3 levels higher - that's a nice way of moderating it and avoiding that evil 3/2 attack rate until higher levels.</p><p></p><p>ALSO - quick question... On the combat tables and repeating 20's. I used THAC0 more than I ever used these tables, and they are messing with my brain. Say I'm a 1st-level fighter. I have a +2 to-hit from strength. If I am unfortunate enough to be attacking a foe with a -5 AC, do I need to roll an 18 to-hit, just like if my foe had a 0 AC?</p><p></p><p>-O</p></blockquote><p></p>
[QUOTE="Obryn, post: 4518811, member: 11821"] Thanks for the excellent advice, everyone! I know I'm being confusing with the no-UA-except-kinda thing, so I'll clarify. I'm mostly going to use OSRIC rules, except where I choose to use AD&D rules from the PHB & DMG. Generally, OSRIC rules trump AD&D rules, but AD&D rules add finer detail when I feel like it. (Rationale: My players will have easy access to OSRIC for spells and whatnot. They don't all have access to the 1e PHB.) As for free proficiencies and free specializations.... My thinking is three-fold. (1) I never remember weapon proficiencies being important in my 1e or 2e games. Largely, they were just a time-waster at character creation - since really, you just use whatever weapons you're good at. I suppose it makes a difference for found items, but honestly - most of those seem to be longswords in published modules :) (2) It gives Fighters some oomph, compared to their close cousins. Really, on my reading, they get kinda shafted compared to rangers and paladins. Am I missing something? (3) It's a way to differentiate fighters' offensive abilities even at levels 1-2. Now, I fully confess that I'm rusty with 1e and therefore may be screwing up my combat math. So your words of caution are helpful, and I'll take them into consideration. It's tough to think that 2 hp of damage really is significant in 1e; it's all about changing my mindset. FWIW, I plan on using the OSRIC variant of specialization. I do like the idea of giving extra attacks as if you're 3 levels higher - that's a nice way of moderating it and avoiding that evil 3/2 attack rate until higher levels. ALSO - quick question... On the combat tables and repeating 20's. I used THAC0 more than I ever used these tables, and they are messing with my brain. Say I'm a 1st-level fighter. I have a +2 to-hit from strength. If I am unfortunate enough to be attacking a foe with a -5 AC, do I need to roll an 18 to-hit, just like if my foe had a 0 AC? -O [/QUOTE]
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