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I'm going to run a 1e game
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<blockquote data-quote="T. Foster" data-source="post: 4542494" data-attributes="member: 16574"><p>Hey ExploderWizard,</p><p></p><p>You've got the concept right but the actual details backwards: if the spell-caster's side <em>loses</em> initiative then anyone attacking him automatically gets a chance to interrupt the spell, regardless of casting time or the numbers rolled (e.g. the mage is casting a 3 segment spell, his side rolls a 4 and is beaten by the other side rolling a 6 -- the winning side automatically gets a chance to disrupt the spell); it's only if the spell-caster's side <em>wins</em> initiative that you check to see if the opponents might have a chance of disrupting the spell anyway (e.g. if the mage is casting a 3 segment spell and his side wins initiative the opponents may still be able to disrupt the spell if the winning side's initiative roll was a 1, 2, or 3).</p><p></p><p>Note that this rule only applies if the enemies begin the round not already in melee with the spell-caster. If they are already engaged then (BTB) you use a different rule instead -- the one where the weapon speed factor is subtracted from the losing side's initiative die roll and the absolute value of that number is compared to the casting time. Yeah, it's ugly.</p></blockquote><p></p>
[QUOTE="T. Foster, post: 4542494, member: 16574"] Hey ExploderWizard, You've got the concept right but the actual details backwards: if the spell-caster's side [i]loses[/i] initiative then anyone attacking him automatically gets a chance to interrupt the spell, regardless of casting time or the numbers rolled (e.g. the mage is casting a 3 segment spell, his side rolls a 4 and is beaten by the other side rolling a 6 -- the winning side automatically gets a chance to disrupt the spell); it's only if the spell-caster's side [i]wins[/i] initiative that you check to see if the opponents might have a chance of disrupting the spell anyway (e.g. if the mage is casting a 3 segment spell and his side wins initiative the opponents may still be able to disrupt the spell if the winning side's initiative roll was a 1, 2, or 3). Note that this rule only applies if the enemies begin the round not already in melee with the spell-caster. If they are already engaged then (BTB) you use a different rule instead -- the one where the weapon speed factor is subtracted from the losing side's initiative die roll and the absolute value of that number is compared to the casting time. Yeah, it's ugly. [/QUOTE]
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