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I'm going to run a 1e game
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<blockquote data-quote="Philotomy Jurament" data-source="post: 4544843" data-attributes="member: 20854"><p>The DMG suggests a "ground scale" of 3.33 ft to 1 inch (i.e. three 1 inch squares would be 10 feet on a battlemat). The space required rules offer a guideline for how many combatants might fit into a given area. Oh, although the AD&D rules don't mention it, the original D&D rules from Supplement I specify that the space required numbers apply to each side, so they're like a radius. Remember that those are guidelines, not hard-and-fast rules. Use common sense; for example, maybe in a certain situation a Fighter only needs room on his right side (sword-arm side). </p><p></p><p>In a 10' wide passage, three fighters with shields and spears or short swords could certainly fight abreast. A mace-wielding warrior might need to stand alone in the same passage, and someone with a whirling footman's flail might feel constrained by the "tight" space. Exactly how to handle limited space and broken "space required" restrictions is left up to the DM and the specific situation. Anything from a penalty to hit to "can't use that weapon here" might be in order.</p><p></p><p>As far as the figure diagrams in the DMG, remember that the main purpose of those is to show how many attackers might make attacks on a single combatant, and how many of those might get flank or rear attack bonuses. (This is a consideration for AD&D's abstract approach to mass melee, which doesn't assume a precise position, but rather an "engagement range" of 10'; you're assumed to be moving, maneuvering, and circling within the 1 min melee round unless constrained by terrain/walls or a desire to remain in one spot.)</p></blockquote><p></p>
[QUOTE="Philotomy Jurament, post: 4544843, member: 20854"] The DMG suggests a "ground scale" of 3.33 ft to 1 inch (i.e. three 1 inch squares would be 10 feet on a battlemat). The space required rules offer a guideline for how many combatants might fit into a given area. Oh, although the AD&D rules don't mention it, the original D&D rules from Supplement I specify that the space required numbers apply to each side, so they're like a radius. Remember that those are guidelines, not hard-and-fast rules. Use common sense; for example, maybe in a certain situation a Fighter only needs room on his right side (sword-arm side). In a 10' wide passage, three fighters with shields and spears or short swords could certainly fight abreast. A mace-wielding warrior might need to stand alone in the same passage, and someone with a whirling footman's flail might feel constrained by the "tight" space. Exactly how to handle limited space and broken "space required" restrictions is left up to the DM and the specific situation. Anything from a penalty to hit to "can't use that weapon here" might be in order. As far as the figure diagrams in the DMG, remember that the main purpose of those is to show how many attackers might make attacks on a single combatant, and how many of those might get flank or rear attack bonuses. (This is a consideration for AD&D's abstract approach to mass melee, which doesn't assume a precise position, but rather an "engagement range" of 10'; you're assumed to be moving, maneuvering, and circling within the 1 min melee round unless constrained by terrain/walls or a desire to remain in one spot.) [/QUOTE]
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