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I'm going to run a 1e game
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<blockquote data-quote="Obryn" data-source="post: 4544866" data-attributes="member: 11821"><p>I think the 3.33' squares might work, too. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> But really, it's whatever you find most convenient for your game. For AD&D, as I remember it, it's helpful to think outside the confines of the grid; think more in terms of what an actual person using such-and-such a weapon would need to do rather than determining an arbitrary space.</p><p></p><p>I'm going to be using an abstract combat system where you're basically in a melee or out of it (and there can be more than one melee). If I use minis, they won't be wedded to the grid.</p><p></p><p>I have a feeling that picking melee enemies was a very common house rule. I also have a feeling that many AD&D players never even noticed the actual rule, making it a de facto house rule. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Personally, I am going to allow "picked" enemies at a penalty, unless targeting is simple (like an ogre among kobolds or a spellcasting wizard) or I decide otherwise.</p><p></p><p>I'd suggest keeping missile targeting random, though, FWIW. Or maybe allow picked targets at a penalty. Your call, though!</p><p></p><p>-O</p></blockquote><p></p>
[QUOTE="Obryn, post: 4544866, member: 11821"] I think the 3.33' squares might work, too. :) But really, it's whatever you find most convenient for your game. For AD&D, as I remember it, it's helpful to think outside the confines of the grid; think more in terms of what an actual person using such-and-such a weapon would need to do rather than determining an arbitrary space. I'm going to be using an abstract combat system where you're basically in a melee or out of it (and there can be more than one melee). If I use minis, they won't be wedded to the grid. I have a feeling that picking melee enemies was a very common house rule. I also have a feeling that many AD&D players never even noticed the actual rule, making it a de facto house rule. :) Personally, I am going to allow "picked" enemies at a penalty, unless targeting is simple (like an ogre among kobolds or a spellcasting wizard) or I decide otherwise. I'd suggest keeping missile targeting random, though, FWIW. Or maybe allow picked targets at a penalty. Your call, though! -O [/QUOTE]
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